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Homo

Game Information
manufacturer bootleg
year 1987
clone of goindol
other clones goindolj goindolu homo
genre N/A
downloads 0
Screenshots
homo title
homo title
homo title
Download Details
split set homo.zip 20.74k
parent set goindol.zip 101.29k
standalone set homo.7z 80.57k
Game Details
Arcade Video game kit published 38 years ago:

Homo (c) 1987 Homo Sapiens.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 6 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 256

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

It was 1987 and SunA had just released a hot new "Arkanoid" clone named "Goindol". It was a ball and paddle game with a prehistoric theme. Soon after the first "Goindol" unit shipped, pirate game manufacturer ALSFTW decided that they were going to make a bootleg version of the game to sell to the rich American and European market. Now the first thing you do when creating a bootleg game is to change the name, and set up a front company. So they saw the little caveman that was on all the game screens, and decided to name their game 'Homo,' and their front company 'Homo Sapiens'. All these decisions were made by people with little experience with the English language, so they had little idea that Homo also meant 'A rude abbreviation for homosexual. Used more often by children than by adults'.

They went ahead and created thousands of 'Homo conversion kits', and then tried to sell them to the English speaking market. Bootleg conversion kits usually sell fast, because they are priced so much cheaper than the games they copy. But, they had a hard time selling their 'Homo conversion kits' to anyone, the thirteen year old mentality was just too prevalent among distributors, and arcade operators. So most of these 'Homo conversion kits' just languished unsold in warehouses, a few were actually sold and installed, but not many. The conversion kit consisted of a marquee (very plain, just said 'Homo' on it), a PCB, and an instruction manual. You were expected to supply your own spinner and buttons. The game itself ran on a boardset nearly identical to the original "Goindol" (of course the components were much lower in quality).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1138&o=2
Driver Details
source suna/goindol.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 256px
height 224px
refresh 60mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 1
type dial
buttons N/A
directions N/A
player 2
type joy
buttons 2
directions 8
Chipset Details
name Zilog Z80
clock 5.72mhz
name Zilog Z80
clock 5.72mhz
name Speaker
clock N/A
name YM2203 OPN
clock 1.43mhz
ROM Details
name size crc
homo.01 32.00k 28c539ad
r2 32.00k 1ff6e3a2
r3 32.00k e9eec24a
r10 32.00k 72e1add1
r4 32.00k 1ab84225
r5 32.00k 4997d469
r6 32.00k 752904b0
r7 32.00k 362f2a27
r8 32.00k 9fc7946e
r9 32.00k e6212fe4
am27s21.pr1 256.00b 361f0868
am27s21.pr2 256.00b e355da4d
am27s21.pr3 256.00b 8534cfb5