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Hyper Olympic (bugfixed)

Game Information
manufacturer Konami
year 1983
Clone of trackfld
genre New
downloads 35
Screenshots
hyprolyma title
hyprolyma snap
hyprolyma gameover
hyprolyma scores
Download Details
split set hyprolyma.zip 34.93KiB
parent set trackfld.zip 63.30KiB
merged set trackfld.7z 300.97KiB
standalone set hyprolyma.7z 56.86KiB
Game Details

Arcade Video game published 41 years ago:

Hyper Olympic (c) 1983 Konami.

Hyper Olympic is an athletics-themed action game for up to four players, who compete against each other in six track and field-based disciplines.

The game controls consist of two run buttons (one for each 'leg' of the athlete) and one 'Action' button. Players must hit the two run buttons alternately to build up speed and use action button to jump or throw.

In each event, there is a qualifying time or minimum score threshold that the player must achieve to advance to the next event. failing to qualify (in one heat for track events or in three attempts in the other events) will reduce the players' number of lives by one, the game is over once all lives are lost.

Hyper Olympic can accommodate up to four players, who compete in pairs in the running events and individually in the others. If there are fewer than four players, the remaining slots are played by the computer (or player "CPU"). In all multiplayer heats, however, the relative performance of the players has no effect on the game and advancing is based solely on reaching qualifying times and targets.

The six events are:

* 100M DASH - Run as fast as possible.

* LONG JUMP - Run to the take-off board then choose angle of jump (42 is the optimum angle).

* JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle).

* 110M HURDLES - Run and time jumps over the hurdles.

* HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle).

* HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.

- TECHNICAL -

Game ID : GX361

Main CPU : Motorola M6809 (@ 2.048 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : DAC, SN76496 (@ 1.789772 Mhz), Sanyo VLM5030 (@ 3.58 Mhz)

Players : 4
Buttons : 3
= > [1] Run, [2] Jump/Throw, [3] Run

Odd-numbered players (1 and 3) use the controls on the right side of the panel; even-numbered players (2 and 4) use the controls on the left side.

In a 4-player game on an upright machine, players 1 and 3 share player 1's control; players 2 and 4 share player 2's control.

On a cocktail machine, players 1 and 2 play from one end of the machine, while players 3 and 4 play from the opposite end. The screen's orientation will flip for each pair of players.

- TRIVIA -

Hyper Olympic was released in October 1983 in Japan. It is known outside Japan as "Track & Field". For more information about the game, please see the Konami "Track & Field" (international version) entry.

Hyper Olympic is a resounding success, especially amongst real-life athletes who live to take out their aggression on animate or inanimate objects. The game inspires an all-new level of two-player competition in arcades.

The song that is heard playing on the high score and awards screen is 'Chariots of Fire', written by Vangelis for the movie of the same name.

Export releases:
Known outside Japan as "Track & Field [Model GX361]".

- UPDATES -

Later versions of this game replace the two 'Run' buttons with a trackball.

The bootleg version features different speech, as the original sound hardware could not be totally hacked - the slightly different voices are allegedly those of the bootleggers themselves! Also, it contains a typo : the word HEIGHT replaces the original HIGHT.

- SCORING -

Points are awarded in each event. The faster the time, the further or higher the jump, or the further you throw the more points you score.

- TIPS AND TRICKS -

* Hint : When you alternate tapping the run buttons (run1, run2, run1, run2 etc.) you will get a much better speed increase. You have three attempts to qualify on all but the two running events.

* BUG : In both Javelin and the Hammer Throw, throwing over 100m will cause a counter wraparound, so a 100m12 throw will be logged as 0m12 (and will not qualify you).

- FORBIDDEN PLAYING METHODS -
CAUTION: You'll get more points when you perform the required tasks, but your score may not be considered as a record when you do so! These methods (particularly 2 initial fails at High Jump) may invalidate your effort (and consider your score as CHEATED), so don't apply any of the methods shown below when you're fighting for a high score! The play isn't fair at all when AT LEAST ONE of the methods is used.

* 100m Dash : Achieve exactly the same time for player 1 and 2 and 1,000 point bonus will be awarded.

* Long Jump : 3 jumps of exactly the same length will cause a little man with a key to run across the screen, awarding 1,000 points.

* Javelin : Throw the javelin off the top of the screen to bring down a bird for a 1,000 point bonus. To do this you must achieve the 'maximum' angle.

* 110m Hurdles : If both players finish the race in a dead heat then a little man with a key will run across the screen, awarding 1,000 points to each player.

* High Jump : Fail the first two jumps and then clear it; a mole burrows up for a 1,000 point bonus.

- SERIES -

1. Hyper Olympic [Model GX361] (1983, ARC)
2. Hyper Olympic '84 [Model GX330] (1984, ARC)
3. Hyper Sports Special [Model GX861] (1988, ARC)
4. Hyper Athlete [Model GV021] (1996, ARC)
5. Nagano Winter Olympics '98 (1998, ARC)
6. Ganbare! Nippon! Olympic 2000 (2000, N64)
7. International Track & Field Summer Games (2000, N64)
8. New International Track & Field (2008, DS)
9. Hyper Sports Winter (2010 iPhone OS)
10. Hyper Sports Track & Field (2010 iPhone OS)

- STAFF -

Music by: Shigeru Fukutake

- PORTS -

Note: These are Japanese ports only. For North American ports, please see the Centuri "Track & Field" (North American version) entry. For ports released in other regions, please see the Konami "Track & Field" (international version) entry.

* CONSOLES:
[JP] Nintendo Famicom (june.21, 1985) "Hyper Olympic - Gentai Ban! [Model RC800]"
[JP] Microsoft XBOX 360 [XBLA] (aug.8, 2007)

* HANDHELDS:
[JP] Nintendo Game Boy (jul.17, 1992) "Konamic Sports in Barcelona [Model DMG-KHJ]"
[JP] Nintendo DS (mar.15, 2007) "Konami Arcade Collection [Model NTR-A5KJ-JPN]": as Track & Field.

* COMPUTERS:
[JP] Spectravideo (1984)
[JP] MSX (1984)
[JP] MSX (apr.1984) "Hyper Olympic 1 [Model RC710]"
[JP] MSX (apr.1984) "Hyper Olympic 2 [Model RC711]"

* OTHERS:
[JP] VFD portable game (1984) "Hyper Olympic Challenge 5": by Bandai.
[JP] LCD handheld game (1984) "Hyper Olympic Jumping Type": by Bandai.
[JP] LCD handheld game (1984) "Hyper Olympic Running Type": by Bandai.
Driver Details
source konami/trackfld.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 256
height 224
refresh rate 60.00hz
Input Details
player: 1
type only_buttons
directions N/A
buttons 3way
player: 2
type only_buttons
directions N/A
buttons 3way
player: 3
type only_buttons
directions N/A
buttons 3way
player: 4
type only_buttons
directions N/A
buttons 3way
Chipset Details
KONAMI-1 1.54mhz
Zilog Z80 3.58mhz
Speaker present
8-Bit R-2R DAC present
SN76496 1.79mhz
Sanyo VLM5030 3.58mhz
ROM Details
name size crc
361-d01.a01 8.00KiB 82257fb7
361-d02.a02 8.00KiB 15b83099
epr-hyper-red.a03 8.00KiB 546cf295
361-d04.a04 8.00KiB d099b1e8
361-d05.a05 8.00KiB 974ff815
c2_d13.bin 8.00KiB 95bf79b6
c11_d06.bin 8.00KiB 82e2185a
c12_d07.bin 8.00KiB 800ff1f1
c13_d08.bin 8.00KiB d9faf183
c14_d09.bin 8.00KiB 5886c802
361-d12.h16 8.00KiB 768bb63d
361-d11.h15 8.00KiB 3af0e2a8
h14_e10.bin 8.00KiB c2166a5c
361b16.f1 32.00B d55f30b5
361b17.b16 256.00B d2ba4d32
361b18.e15 256.00B 053e5861
c9_d15.bin 8.00KiB f546a56b