MDK [news] [browse] [series] [changed] [links]

Kaitei Daisensou (Japan)

Game Information
manufacturer Irem
year 1993
clone of inthunt
other clones inthuntu kaiteids
genre N/A
downloads 2
Screenshots
kaiteids title
kaiteids title
kaiteids title
kaiteids title
Download Details
split set kaiteids.zip 288.34k
parent set inthunt.zip 2.88m
standalone set kaiteids.7z 2.38m
Game Details
Arcade Video game published 32 years ago:

Kaitei Daisensou (c) 1993 Irem Corp.

Kaitei Daisensou is a horizontally-scrolling shoot-em-up for one or two players in which an organization known as the 'Dark Anarchy Society' (also referred to as D.A.S.) used magnetic doomsday machines to melt the polar ice-caps and decimate the world. Although much of the world now lies underwater, some societies survived.

Upon learning of a new D.A.S. super-weapon being developed, the survivors organize a rebellion force using a newly developed submarine known as the 'Granvia'. The Granvia’s mission is to dive into D.A.S. enforced waters and fight its way through the massed defences to the D.A.S. headquarters itself, to finally destroy D.A.S. and free the world of its tyranny.

Players take control of a submarine and must shoot their way through waves of enemy craft and gun emplacements, as they are attacked from both beneath the water in which the Granvia moves as well from above the water-line, by battleships, jet fighters and helicopters.

With the Granvia submarine under constant attack from both above and below, its weapons systems have been designed to deal with this threat. In addition to forward-firing torpedos, the submarine has a secondary weapon system. When fired, this sends rockets or bullets vertically upwards while simultaneously dropping depth charges from its underside. Destroying some enemy craft releases power-ups that can be picked up to boost both the sub's primary and secondary weapons.

Spiked mines are often chained to the bottom of the sea, these are deadly to the touch but can be destroyed. At certain points during a stage, progress may be blocked by part of the scenery, such obstacles include icebergs and submerged skyscrapers. These must be blasted through before the sub can progress.

Kaitei Daisensou has six stages with a tough end-of-level boss that must be destroyed to progress to the next stage.

- TECHNICAL -

Irem M-92E system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Great Underwater War'.

This is a superb game, created by the same team behind the legendary R*Type series. The superbly-rendered graphics are very similar in style to Irem's R*Type Leo, released a year earlier. Kaitei Daisensou would prove to be Irem's last 'traditional' arcade shoot'em up, although two further R*Type sequels were released for home consoles (see R*Type Series section for more info).

This game is known in outside Japan as "In The Hunt".

NAG, the game designer didn't like shoot'em ups with forced scrolling. The idea of the submarine came one day when it feel asleep in a park and was woke up by the sound of a near fountain.

- TIPS AND TRICKS -

There are four endings to the game. You get two of them if you beat the game in 1 Player mode without using a continue or using at least one.
The other two endings are obtained by playing in 2 Player mode. Once you beat the last boss, both players will have a battle. If either win, you get an ending, but if you let the timer run out, you get another ending.

- STAFF -

Designers : Akio, Susumu, Tomohiro, Ken Kui, Kozo, Takeshi
Programmer : Nobu, Wanderer
Sound creator : Ai Ai
Publicity staff : S. Sakomizu (Sakomizu)
Planner : Tobi_Nag
Assistants : Watashiha Sekaino, Honda Chitsujyo, Nanoda Yotte, Kono Oounabarani, Ikitoshi Ikerumono, Sono Chino, Itteki Mademo, Subete Watashino, Mono Nanoda

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (1995) "Kaitei Daisensou [Model SLPS-00086]"
[JP] Sega Saturn (1995) "Kaitei Daisensou [Model T-15006G]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1251&o=2
Driver Details
source irem/m92.cpp
status good
emulation good
cocktail preliminary
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 240px
refresh 60mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name NEC V33
clock 8.58mhz
name NEC V35
clock 13.65mhz
name Speaker
clock N/A
name YM2151 OPM
clock 3.41mhz
name Irem GA20
clock 3.41mhz
ROM Details
name size crc
ith_-h0-.ic28 256.00k dc1dec36
ith_-l0-.ic39 256.00k 8835d704
ith_-h1-.ic38 128.00k 5a7b212d
ith_-l1-.ic27 128.00k 4c084494
ith_-sh0.ic30 64.00k 209c8b7f
ith_-sl0.ic31 64.00k 18472d65
ith_-c0-.ic26 512.00k 4c1818cf
ith_-c1-.ic25 512.00k 91145bae
ith_-c2-.ic24 512.00k fc03fe3b
ith_-c3-.ic23 512.00k ee156a0a
ith_-000-.ic34 1.00m a019766e
ith_-010-.ic35 1.00m 3fca3073
ith_-020-.ic36 1.00m 20d1b28b
ith_-030-.ic37 1.00m 90b6fd4b
ith_-da-.ic9 512.00k 318ee71a
m92_a-3m-.ic11 279.00b fc718efe
m92_a-7j-.ic41 279.00b 5730b25a
m92_a-9j-.ic51 279.00b 92d477cf
m92_e-3k-.ic20 279.00b 52ecf083
m92_e-3p-.ic21 279.00b 67a4cc04
m92_e-4k-.ic29 279.00b 506a0e20