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Karnov's Revenge / Fighter's History Dynamite

Game Information
manufacturer Data East Corporation
year 1994
genre Fighter
downloads 253
Screenshots
karnovr title
karnovr snap
karnovr select
karnovr versus
karnovr gameover
karnovr scores
karnovr bosses
karnovr ending
Download Details
split set karnovr.zip 6.75MiB
merged set karnovr.7z 5.93MiB
standalone set karnovr.7z 6.25MiB
bios neogeo.zip 1.77MiB
Game Details
SNK Neo-Geo MVS cart. published 30 years ago:

Karnov's Revenge (c) 1994 Data East Corp.

The quest to defeat the mysterious Baron of Battlers, the mysterious "K", is on. In order to get to this grotesque gladiator, you need to fight your way through 13 with the most skilled, most deadly of all combatants in the world of physical contact. Use your powers of pulverization, psychic energy blasts, and ridiculous strength to become the explosive fighting god in FIGHTER'S HISTORY DYNAMITE!!!

Don't just participate in history, MAKE IT! The sequel of the first "Fighter's History", this time ported in the Neo Geo MVS Hardware. In this new version of the original game several changes and improvements were made to enhance the gameplay: now the battles are faster and more technical, with the usual friendly combo system that makes the fight so spectacular. There are also some powerful hidden moves added for most of the characters. Even the graphic was slightly enhanced, with a nice color palette and some wonderful backgrounds (especially Zazie's).

The game actually suffered from the reputation to be a 'SFII clone' given by the general opinion from the first episode. Thanks to this new chapter of the saga, which was particularly appreciated by the Neo Geo fans because it is one of the rare 'SFII style' beat'em ups on the Neo Geo this changed.

A really nice and classical beat'em up, still worthy to be played, especially for the real fans of the 2-D beat'em up.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-066

[SNK MVS Neo-Geo Controls]
2 Players - 4 Buttons Per Player.
=>[Joystick] 8-Way, [A] Fast Punch [B] Strong Punch [C] Fast Kick [D] Strong Kick

- TRIVIA -

Karnov's Revenge was released March 17, 1994. An important fact about this game is that it's the third Data East game to be manufactured on the Neo-Geo hardware.

This game is known in Japan and USA as "Fighter's History Dynamite" while in Europe as Karnov's Revenge.

New features and changes of the game:
* The controls discard the six button system of the first episode for the typical four buttons of the Neo Geo pad. In this way, the middle punch and middle kick attack are no longer available.
* New stages for every character and new background music.
* The portrait of every character was retouched a bit. Especially, the portraits of FeiLin and Karnov were both redrawn.
* New color schemes for the alternative suit's color of every character. However, the standard suit color of all the characters is still the same as that of the first Fighter's History episode.
* New vocal samples for every characters, except for Clown, Karnov and Mizoguchi: however, for Mizoguchi new samples for the win poses and a new 'scream of defeat' was added (in the first Fighter's History, when Mizoguchi lost, she emitted the generic KO sample shared with other characters).
* The in-game sprites of every character were retouched slightly in some determinate frames.
* The design of Karnov was redrawn from the first episode.
* Faster gameplay.
* New moves and new tricks for every character.
* New endings for every character. Even Clown and Karnov now have their own ending sequence.

The stage of Marstorius takes place in a ring placed inside the Colosseum of Rome.

The three children in the middle of the Samchay's stage are the two little brothers and sister of Samchay.

The extra round against the bull named 'Ox' (see TIPS AND TRICKS section to learn more) is a retrieval to the similar bonus game in "Karate Champ" (one of the first fighting games of the history, developed by same Data East on 1984).

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Fighter's History Dynamite & Flying Power Disc - PCCB-00149) on March 18, 1994.

- TIPS AND TRICKS -

* Karnov's Revenge introduced 'one-two attacks' to the series. Players can press a Strong attack button while connecting with a Weak attack button to chain the attacks into themselves.

The following special moves aren't listed in the instruction manual. These secret moves aren't super moves, just hidden special moves with less obvious motions. Samchay, Clown, and Karnov do not have these moves. Here's a quick legend: U=Up, D=Down, B=Back, F=Forward, DF=Down/Forward, and so on. A=Button A (LP), B=Button B (HP), C=Button C (LK), D=Button D (HK). Charge=Hold listed direction for 2 or more seconds

RAY
Thunder Dynamite Tackle: Charge B, F, F + A or B (Initial backward charge is longer than normal)

FEILIN
Kakkou HakkakuSoubiKen: Charge D, DB, DF, F, UF + A or B (can also be charged with DB, but may not come out as often, slides through projectiles)

RYOKO
KataGuruma: F, UF, U, UB, B + A or B (perform near opponent, may be done back to forward or forward to back regardless of facing left or right, doesn't damage opponent but sets them up for juggle combos)

MATLOK
Loop Hurricane: Charge D, U + C and D (tap C+D to maintain spin, can move left or right)

LEE
MouKo Kouhazan: B, F, DB, DF + A and B (destroys projectiles)

MIZOGUCHI
Shotensai: B, DB, D + A, B, C and D (press all four buttons simultaneously, perform close to your opponent)

JEAN
Rodanto: Charge F, D, DB, B + C or D (can be charged with DF)

MARSTORIUS
Drill Power Slam: F, UF, U, UB, B + A or B (may be done back to forward or forward to back regardless of facing left or right)

YUNGMIE
Fire Kick: Tap A and C repeatedly (can then move left and right)

ZAZIE
Deshikakato: U, D + C or D


* Beat the game without using a continue to see all the characters in chibi form grouped together during the credits.

* If you beat the game without losing a single round you'll get an extra secret fight against a bull (Ox).

* Weak Points: The Weak Points and the relates dizzy system remained the same of the first episode. Thus, heavy hits will flash the weak point (determinate part of the suit of the character) and after a while further hits taken will make fly away the weak point with a BOING! sound and the character will get dizzy. Here is the list of weak point for all the characters of the game...
Ray : lightning (on shirt)
Feilin : breastplate
Ryoko : headband
Matlock : headgear
Lee : knees
Mizoguchi : headband
Jean : leg band
Marstorius : leg warmers
Yungmie : waistband
Zazie : headband
Clown : mask
Karnov : necklace
Ox (bull) : horns

- SERIES -

1. Fighter's History (1993, Arcade)
2. Karnov's Revenge [Model NGM-066] (1994, Arcade)
3. Fighter's History - Mizoguchi Kikiippatsu!! [Model SHVC-AF3J-JPN] (1995, Super Famicom)

- STAFF -

Project Leader : Min
Planners : Shintoku, Nod Suzuki
Software Designers : Min, Hal, Nod Suzuki
Graphic Designers : Shintoku, Mori 2, Oguri, Kazumi, Yoshinari Kaihou, Chie Kitahara, Masateru Inagaki (072Inagaki), Yuzuru Tsukahara, Hiroki Narisawa, Yasuko Kurohiji, Seiji Satoh, Gashima, H. Shibahara, Koji Tomura
Sound Composers : Seiichi Hamada (Atomic), Tomoyoshi Sato (Tom), Seilah, Masaaki Iwasaka (Koremasa), Shogo
Special Thanks To : Hiroaki Yoshida (Maro), Steve Miller, E. Kariya, M. Andoh, A. Taya, Ichikawa, Murata, Takatoshi Katahata

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]"
[US] SNK Neo-Geo AES (apr.28, 1994) "Fighter's History Dynamite [Model NGH-066]"
SNK Neo-Geo [EU] (apr.28, 1994) "Karnov's Revenge [Model NGH-066]"
[US] SNK Neo-Geo CD [JP] (dec.22, 1994) "Fighter's History Dynamite [Model DECD-003]"
[JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9107]"
[JP] Sega Saturn (jul.4, 1997) "Fighter's History Dynamite [Model GS-9153]" : with 1MB RAM Cart
[MX] Zeebo [BR] (apr.16, 2010)
Nintendo Wii [Virtual Console] [JP] (june.8, 2010) "Fighter's History Dynamite"
Driver Details
source neogeo/neogeo.cpp
driver status good
emulation status good
save states supported
channels 2
Screen Details
display screen
type raster
orientation horizontal
width 320
height 224
refresh rate 59.19hz
Input Details
player: 1
type joy
directions 8way
buttons 4way
player: 2
type joy
directions 8way
buttons 4way
Chipset Details
Motorola MC68000 12.00mhz
Zilog Z80 4.00mhz
YM2610 OPNB 8.00mhz
Speaker present
Speaker present
ROM Details
name size crc
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sp-s.sp1 128.00KiB c7f2fa45
sp-45.sp1 512.00KiB 03cc9f6a
sp-s3.sp1 128.00KiB 91b64be3
sp-u2.sp1 128.00KiB e72943de
sp-e.sp1 128.00KiB 2723a5b5
sp1-u2 128.00KiB 62f021f4
sp1-u4.bin 128.00KiB 1179a30f
sp1-u3.bin 128.00KiB 2025b7a2
vs-bios.rom 128.00KiB f0e8f27d
sp-j2.sp1 128.00KiB acede59c
sp1.jipan.1024 128.00KiB 9fb0abe4
japan-j3.bin 128.00KiB dff6d41f
sp1-j3.bin 128.00KiB fbc6d469
sp-j3.sp1 512.00KiB 486cb450
sp-1v1_3db8c.bin 128.00KiB 162f0ebe
uni-bios_4_0.rom 128.00KiB a7aab458
uni-bios_3_3.rom 128.00KiB 24858466
uni-bios_3_2.rom 128.00KiB a4e8b9b3
uni-bios_3_1.rom 128.00KiB 0c58093f
uni-bios_3_0.rom 128.00KiB a97c89a9
uni-bios_2_3.rom 128.00KiB 27664eb5
uni-bios_2_3o.rom 128.00KiB 601720ae
uni-bios_2_2.rom 128.00KiB 2d50996a
uni-bios_2_1.rom 128.00KiB 8dabf76b
uni-bios_2_0.rom 128.00KiB 0c12c2ad
uni-bios_1_3.rom 128.00KiB b24b44a0
uni-bios_1_2.rom 128.00KiB 4fa698e9
uni-bios_1_2o.rom 128.00KiB e19d3ce9
uni-bios_1_1.rom 128.00KiB 5dda0d84
uni-bios_1_0.rom 128.00KiB 0ce453a0
066-p1.p1 1.00MiB 8c86fd22
066-s1.s1 128.00KiB bae5d5e5
sfix.sfix 128.00KiB c2ea0cfd
000-lo.lo 128.00KiB 5a86cff2
sm1.sm1 128.00KiB 94416d67
066-m1.m1 128.00KiB 030beae4
066-v1.v1 2.00MiB 0b7ea37a
066-c1.c1 2.00MiB 09dfe061
066-c2.c2 2.00MiB e0f6682a
066-c3.c3 2.00MiB a673b4f7
066-c4.c4 2.00MiB cb3dc5f4
066-c5.c5 2.00MiB 9a28785d
066-c6.c6 2.00MiB c15c01ed