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The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340)

Game Information
manufacturer SNK
year 1997
cloned by lastbladh lastsold
genre Fighter
downloads 1
Screenshots
lastblad title
lastblad title
lastblad title
lastblad title
lastblad title
Download Details
split set lastblad.zip 25.09m
bios/device neogeo.zip 1.77m
merged set lastblad.7z 21.85m
standalone set lastblad.7z 22.17m
artwork lastblad.zip 882.89k
Game Details
SNK Neo-Geo MVS cart. published 28 years ago:

幕末浪漫 月華の剣士 (c) 1997 SNK Corporation.
(Bakumatsu Rouman - Gekka no Kenshi)

Japanese weapons-based fighter featuring beautiful artwork and sound. Twelve selectable characters and two end bosses.

- TECHNICAL -

Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-234

[SNK MVS Neo-Geo Controls]
2 Players - 4 buttons per player.
=> [Joystick] 8-way, [A] Weak Slash, [B] Strong Slash, [C] Kick, [D] Repel

- TRIVIA -

Bakumatsu Rouman - Gekka no Kenshi (translates from Japanese as 'Bakumatsu Romance - Swordsman In The Moonlight') was released on December 5th, 1997.

This game is known outside Japan as 'The Last Blade' and in Korea as 'The Last Soldier'.

Parts of Gekka no Kenshi was based off of the manga 'Rurouni Kenshin'.

The Bakumatsu period of Japan (1860-1899) represents the opening of Japanese ports to foreigners. The Last Blade is set during this time period and you can see Europeans in some backgrounds, as well as some European dress influences on some characters.

This game has a lot to do with Japanese religion. In what little understanding of Japanese culture, there are four gods in Japanese mythology : Seiryuu (blue dragon), Suzaku (red phoenix), Byakko (white tiger) and Genbu. Each god is associated with a direction : Byakko with west, Seiryuu with east, Genbu with north and Suzaku in the south. The four gods also seem to be portrayed in an identical manner : Suzaku is often seen as a renegade of sorts, Genbu is often wise, Byakko seems to be strong and Seiryuu seems to be the role of the protagonist. To this end, the four characters that are avatars to these gods in Gekka no Kenshi (Kaede, Okina, Shigen and Kagami) seem to fit the gods themselves to a tee (Kaede to Seiryuu, Okina to Genbu, Shigen to Byakko and Kagami to Suzaku). However, there may be one (unintentional) reference to the entire fighting game itself. These four characters may very well represent the four popular styles of characters found in nearly fighting game :
Kaede is a Shotokan-style character. This type of character, of course, is the earliest type of fighting game character (as early fighting games always had the protagonist be proficient in some form of karate). However, ever since the release of "Street Fighter II - The World Warrior", a Shoto-character refers to a character with similar moves to that of Ryu and Ken from that game, or more specifically, a character with a projectile and a built upper. Kaede fits this property well : his Ittou Hayate is a projectile (much like Ryu's Hadou Ken) and his Ittou Kuuga is a built upper (like Ken's Shoryuu Ken). Of course, Kaede may also be a nod to that of SNK's first fighting game protagonist (Terry Bogard) as well : his Kasshin Fukuryuu super is in the style of Terry's Power Geyser. To this day, many fighting game characters are known as Shoto characters - their simplicity can't be beat.
Shigen is a large character. Large characters come generally in two flavors : the power character and the grappler (Shigen himself is a mix of both). Power characters generally don't move much but deal lots of damage per hit. Grapplers are those whose special moves are mainly throws. These characters tend to last longer because of their size, but have a weakness that they have either short range or are slow (or, in the case of some characters, overly complicated moves).
Okina may be described as a turtler. This may seem like an inside joke (Okina, in his profile, refers to his family as a bunch of turtles), but it sometimes make sense. Jokes aside, turtlers are not exactly a type of character, but a type of player. That is, a turtler is a player who tend to block attacks a lot.
Charge characters (i.e. those whose repertoire of moves are mainly charge moves) generally fall into this category, as it is often that they need to remain in a blocking position in order to get their charges and counterattack.
Over the years, there have been many incentives to stray away from this style (as well as derivatives thereof, such as ticking), such as guard breaks, overheads, low attacks, shorter charges and unblockable moves.
Granted, the turtler is not as big as a factor as it used to be (the most popular character in "Street Fighter II - The World Warrior" was Guile because of his turtling and ticking abilities), but Okina's reference to turtles remains.
Kagami, of course, continues SNK's tradition of making cheap-ass characters for final bosses.

Akari and Juzoh are the comedic relief characters in the Gekka series : Juzoh is seen in Akari's stage if Akari is fighting (and obviously, if Akari is not fighting Juzoh). Likewise, Akari can be seen in Juzoh's stage if Juzoh is fighting (and if Juzoh isn't fighting against Akari).

Soundtrack releases :
Bakumatsu Roman - Gekka no Kenshi / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00287 - December 17, 1997
Bakumatsu Roman - Gekka no Kenshi Arrange Sound Trax / SNK Shinsekai Gakkyoku Zatsugidan - Pony Canyon / Scitron - PCCB-00301 - January 21, 1998
Bakumatsu Roman - Gekka no Kenshi Drama CD -Pony Canyon / Scitron - PCCB-00302 - February 04, 1998

- UPDATES -

On the AES version, Musashi and Kagami are playable characters by imputing a code. On the MVS version only Musashi can be unlocked (see Tips & tricks section for more information).

- TIPS AND TRICKS -

* Play As Musashi : at the character selection screen, press C(x6), B(x3) and C(x4). You must input the correct button sequence in LESS THAN FOUR SECONDS!

* Time Attack Mode : insert a coin, hold A+B+C+D and press Start.

* Alternate Costume Colors : press Start when selecting a fighter at the character selection screen.

- SERIES -

1. Bakumatsu Rouman - Gekka no Kenshi [Model NGM-234] (1997)
2. Bakumatsu Rouman Dai-ni Maku - Gekka no Kenshi: Tsuki ni Saku Hana, Chiriyuku Hana [Model NGM-243] (1998)

- STAFF -

Executive Producer: Hiroshi Matsumoto (H. Matsumoto)
Producer: Akira Goto (Akira. G)
Director: Kimura Ken (Kim-Ken), Wakama2 (Wakama2), Hidetaka Suehiro (Swery 65%)
Voice Cast: Kouji Suizu (Kaede), Jun Hashimoto (Lee Rekka/Moriya Minakata), Hazuki Nishikawa (Yuki), Shigefumi Nakai (Genbu no Okina), Mayuko Omimura (Akari Ichijou), (Juzoh Kanzaki) Tyson Oya, Akio Otsuka (Hyo Amano), Atsushi Maezuka (Shikyoh), Enma Ito (Shigen Naoe), Franky Nakamura (Musashi Akatsuki), Makoto Awane (Shinnosuke Kagami), Katsuyuki Konishi (Keiichiro Washizuka), Ryuzaburo Otomo (Zantetsu)
Sound: Yasuhiro Naka (Yassun), Yasuo Yamate (Tate_Norio), Brother-Hige, Zoe, Okan
Tool Staff: K. Miyazaki, Masatoshi Hashimoto (M. Hashimoto), O. Daimon, T. Kanehiro, K. Hamamoto
Adjuster: Kengo Asai (K. Asai), Game King, M-Panic!
Programmer: YuritaRo (Yuritaro), Hiropon (Hiropon-MK2), Naoyan Apchiba (Naoyan)
Demo Section - Direction: Hidetaka Suehiro (Swery 100%)
Demo Section - Graphics: Wadamo
Demo Section - Programming: Naoyan Apchiba (Naoyan)
Special Thanks: 56, Sho Chan, Asami Don, Oh!Butch, Anne, Haruo K., Sanpo A., H. Shinmei, M Marohie (Marhie), Sike-Tune

- PORTS -

* CONSOLES:
[JP] SNK Neo-Geo AES (jan.29, 1998) "Bakumatsu Rouman - Gekka no Kenshi [Model NGH-234]"
[US] SNK Neo-Geo AES (jan.29, 1998) "The Last Blade [Model NGH-234]"
[JP] SNK Neo-Geo CD (mar.26, 1998) "Bakumatsu Rouman - Gekka no Kenshi [Model NGCD-234]"
[US] SNK Neo-Geo CD (mar.26, 1998) "The Last Blade [Model NGCD-2341]"
[JP] Sony PlayStation (feb.25, 1999) "Bakumatsu Rouman - Gekka no Kenshi [Model SLPM-86118]"
[JP] Sony PS2 (jan.12, 2006) "Gekka no Kenshi 1-2 [NeoGeo Online Collection Vol.2] [Model SLPS-25503]"
[JP] Sony PS2 (june.21, 2007) "Gekka no Kenshi 1-2 [NeoGeo Online Collection The Best] [Model SLPS-25792]"
[JP] Nintendo Wii [Virtual Console] (mar.13, 2012)

* COMPUTERS:
PC (2000)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1355&o=2
Driver Details
source neogeo/neogeo.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 224px
refresh 59.19mhz
Input Details
player 1
type joy
buttons 4
directions 8
player 2
type joy
buttons 4
directions 8
Chipset Details
name Motorola MC68000
clock 11.44mhz
name Zilog Z80
clock 3.81mhz
name YM2610 OPNB
clock 7.63mhz
name Speaker
clock N/A
name Speaker
clock N/A
ROM Details
name size crc
sp-s2.sp1 128.00k 9036d879
sp-s.sp1 128.00k c7f2fa45
sp-45.sp1 512.00k 03cc9f6a
sp-s3.sp1 128.00k 91b64be3
sp-u2.sp1 128.00k e72943de
sp-e.sp1 128.00k 2723a5b5
sp1-u2 128.00k 62f021f4
sp1-u4.bin 128.00k 1179a30f
sp1-u3.bin 128.00k 2025b7a2
vs-bios.rom 128.00k f0e8f27d
sp-j2.sp1 128.00k acede59c
sp1.jipan.1024 128.00k 9fb0abe4
japan-j3.bin 128.00k dff6d41f
sp1-j3.bin 128.00k fbc6d469
sp-j3.sp1 512.00k 486cb450
sp-1v1_3db8c.bin 128.00k 162f0ebe
uni-bios_4_0.rom 128.00k a7aab458
uni-bios_3_3.rom 128.00k 24858466
uni-bios_3_2.rom 128.00k a4e8b9b3
uni-bios_3_1.rom 128.00k 0c58093f
uni-bios_3_0.rom 128.00k a97c89a9
uni-bios_2_3.rom 128.00k 27664eb5
uni-bios_2_3o.rom 128.00k 601720ae
uni-bios_2_2.rom 128.00k 2d50996a
uni-bios_2_1.rom 128.00k 8dabf76b
uni-bios_2_0.rom 128.00k 0c12c2ad
uni-bios_1_3.rom 128.00k b24b44a0
uni-bios_1_2.rom 128.00k 4fa698e9
uni-bios_1_2o.rom 128.00k e19d3ce9
uni-bios_1_1.rom 128.00k 5dda0d84
uni-bios_1_0.rom 128.00k 0ce453a0
234-p1.p1 1.00m e123a5a3
234-p2.sp2 4.00m 0fdc289e
234-s1.s1 128.00k 95561412
sfix.sfix 128.00k c2ea0cfd
000-lo.lo 128.00k 5a86cff2
sm1.sm1 128.00k 94416d67
234-m1.m1 128.00k 087628ea
234-v1.v1 4.00m ed66b76f
234-v2.v2 4.00m a0e7f6e2
234-v3.v3 4.00m a506e1e2
234-v4.v4 4.00m 0e34157f
234-c1.c1 8.00m 9f7e2bd3
234-c2.c2 8.00m 80623d3c
234-c3.c3 8.00m 91ab1a30
234-c4.c4 8.00m 3d60b037
234-c5.c5 4.00m 1ba80cee
234-c6.c6 4.00m beafd091