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Yakyuu Kakutou League-Man (Japan, set 2)

Game Information
manufacturer Irem
year 1993
Clone of nbbatman
genre Beat-'Em-Up
downloads 74
Screenshots
leaguemna title
leaguemna snap
leaguemna select
leaguemna gameover
leaguemna scores
leaguemna warning
Download Details
split set leaguemna.zip 2.05MiB
parent set nbbatman.zip 3.38MiB
merged set nbbatman.7z 6.46MiB
standalone set leaguemna.7z 2.59MiB
Game Details

Arcade Video game published 31 years ago:

Yakyuu Kakutou League-Man (c) 1993 Irem.

Yakyuu Kakutou League-Man is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies.

The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage.

The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health.

Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food.

The four characters of Yakyuu Kakutou League-Man and their traits are:

* Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners.

* Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four.

* Beanball Roger - He is a powerful buster, but not as fast as others.

* Stick Straw - A long-reach hitter, making him the best choice for long-range moves.

- TECHNICAL -

Irem M-92 system hardware

Main CPU : V33 (@ 9 Mhz), V30 (@ 7.15909 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), GA20 (@ 3.579545 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048

Players : 4
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The title of this game translates from Japanese as 'Baseball Hand-to-Hand Fighting League-Man'.

This game is known in US as "Ninja Baseball BatMan".

Irem America opened its U.S. office in 1988 in Redmond, Washington, headed up by Frank Ballouz (founder of FABTEK, a thriving video kit company and former North American publisher of several arcades by Seibu Kaihatsu and TAD Corp.) and National Sales Manager Drew Maniscalco. During this time, Drew created the Ninja Baseball Bat Man video game concept (including the English title, plot and characters) and licensed it to Irem America in 1991. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

Drew's concept came up after he read the top grossing films during its time in a USA Today newspaper. One was Teenage Mutant Ninja Turtles, the other was one of the Batman films (possibly Batman Returns). After that, he started creating his own superhero influenced by what he saw in the USA Today newspaper. During the development of his concept, he liked the word NINJA, because of it sounding mysterious to him. He gave the protagonists baseball bats and baseballs as their main weapons, as well as dressing them in baseball uniforms, because both the sport baseball was quite popular nationally in Japan, and Drew is also a baseball fan. Drew thought the baseball bat idea was also probably an influence from the 1973 film Walking Tall. The word MAN in the title comes from Joe Don Baker who starred in the film, while he was a man. He later created the concept for the other characters such as enemies. To illustrate the characters' sketches, Drew hired Gottlieb's well-known pinball artist, Gordon Morison.

Drew's original gameplay ideas for the video game was for a 1-player, adventure-based, platform game similar to Nintendo's "Super Mario Bros.". However, due to the very successful game sales of several 4-player games (most of them being beat 'em ups), Drew added 3-players in an effort to compete with the 4-player games. While the title and characters were Drew's concept, Irem Japan programmed the arcade game, and modified the look of its prototype. Drew did not mind it being different, as he was thrilled about it being programmed by them.

During the development of the 2-player platform version, the two main characters were named Willie and Mickey, named after Drew's two favorite baseball players of his childhood, Willie Mays and Mickey Mantle.

During the development of the 4-player beat 'em up version, the prototype names of the four main characters were Captain Jeff (red), Nunchaks Sugar (green), Hammer' Eddy (yellow) and Naginata Jimmy (blue). Drew later came up with the final names of the four protagonists that are currently used in the finished version today, which the names are references to the four baseball stars during the arcade game's release: Jose Canseco (red), Ryne Sandberg (green), Roger Clemens (yellow) and Darryl Strawberry (blue). In Japan, they were named after their colors.

A year after its concept was created and a year before it was released, despite it being interesting in his opinion, Drew left the company in 1992 and moved to Data East USA. Because of that, he was unable to market nor manage any other input related to the game.

An ad for "Mahou Keibitai Ganhooki" appears on the first stage, another Irem game.

- STAFF -

Planner: Chinta
Graphic designers: Kon. Kitakichine, Nob, Sefuhaso, Unyanya, Dama
Programmers: Andrew Whiskey, Mc.Hama Amuse_Light, Hiro
Sound effects: Aiai
Sound programmers: Hayashi Sho, Jitta
Driver Details
source irem/m92.cpp
driver status imperfect
emulation status good
save states supported
graphics imperfect
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 240px
refresh rate 60.00hz
Input Details
player: 1
type joy
directions 8way
buttons 2way
player: 2
type joy
directions 8way
buttons 2way
player: 3
type joy
directions 8way
buttons 2way
player: 4
type joy
directions 8way
buttons 2way
Chipset Details
NEC V33 9.00mhz
NEC V35 14.32mhz
Speaker present
YM2151 OPM 3.58mhz
Irem GA20 3.58mhz
ROM Details
name size crc
a1_-h0-.ic9 256.00KiB 47c54204
a1_-l0-.ic11 256.00KiB 1d062c82
a1_-h1-.ic8 256.00KiB 3ce2aab5
a1_-l1-.ic10 256.00KiB 116d9bcc
a1_-sh0-a.ic4 64.00KiB c4aef83a
a1_-sl0-a.ic2 64.00KiB e9ecbed2
a1_-c0-.ic59 512.00KiB 314a0c6d
a1_-c1-.ic58 512.00KiB dc31675b
a1_-c2-.ic47 512.00KiB e15d8bfb
a1_-c3-.ic48 512.00KiB 888d71a3
a1_-000-w.ic54 512.00KiB 437d3c0d
a1_-001-w.ic43 512.00KiB c2ecd508
a1_-010-w.ic31 512.00KiB d4184ccc
a1_-011-w.ic19 512.00KiB 7752fc95
a1_-020-w.ic56 512.00KiB 3008822e
a1_-021-w.ic45 512.00KiB 04272660
a1_-030-w.ic33 512.00KiB 0d5e744c
a1_-031-w.ic21 512.00KiB 4aa9994e
a1_-da-.ic53 512.00KiB 735e6380
m92_a-3m-.ic11 279.00B fc718efe
m92_a-7j-.ic41 279.00B 5730b25a
m92_a-9j-.ic51 279.00B 92d477cf
m92_z-2k-.ic15 279.00B 0646be21
m92_z-2l-.ic16 279.00B a09df0ee
m92_z-2f-.ic64 279.00B nodump