MDK [news] [browse] [series] [changed] [links]

Super Contra: Alien no Gyakushuu (Japan)

Game Information
manufacturer Konami
year 1988
clone of scontra
other clones scontraa scontraj
genre Platform
downloads 0
Screenshots
scontraj title
scontraj title
scontraj title
scontraj title
scontraj title
Download Details
split set scontraj.zip 69.08k
parent set scontra.zip 1.17m
standalone set scontraj.7z 0.98m
Game Details
Arcade Video game published 37 years ago:

Super Contra - Alien no Gyakushuu (c) 1988 Konami.

The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.

The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.

Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.

Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.

The available weapons are as follows:

* Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.

* Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.

* Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.

* Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.

* Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.

Super Contra's five stages are:

* Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.

* Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.

* Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.

* Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.

* Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.

- TECHNICAL -

Game ID : GX775

Main CPU : Konami (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
=> Fire, Jump

- TRIVIA -

Super Contra was released in January 1988 in Japan

The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.

Export releases:
"Super Contra [Model GX775]".

Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.

King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.

- SERIES -

1. Contra [Model GX633] (1987, Arcade)
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)

- STAFF -

Written & Directed By : Hideyuki Tsujimoto (H. Tsujimoto)
Assistant Director : K. Wada
Associate To Directors : S. Fujiwara, T. Koudo
Production Sound Mixer : Yousuke Uno
Music Editors : Kazuki Muraoka, Motoaki Furukawa
Art Director : Kengo Nakamura
Set Director : N. Sugita
Titles : H. Takatani, N. Ishii
Makeup Supervisor : M. Moriyama
Conceptual Artist : T. Jinbo
Electronics Designer : K. Hashima
Publicity Supervisor : F. Shibuya
Still Photographer : J. Tanaka
Translator : K. Hayashi
Produced By : Koji Hiroshita

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE]
[JP] Microsoft XBOX 360 [XBLA] (jul.25, 2007)
[JP] Nintendo Wii [Virtual Console] (feb.12, 2008): FamiCom version.
[JP] Nintendo DS (mar.13, 2008) "Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J1]": as unlockable bonus content.
[JP] Nintendo DS (mar.12, 2009) "Konami the Best: Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J2)]": as unlockable bonus content.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2709&o=2
Driver Details
source konami/thunderx.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 224px
refresh 59.17mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name KONAMI CPU
clock 11.44mhz
name Zilog Z80
clock 3.41mhz
name Speaker
clock N/A
name YM2151 OPM
clock 3.41mhz
name K007232 PCM Controller
clock 3.41mhz
ROM Details
name size crc
775-f02.bin 64.00k 8d5933a7
775-f03.bin 64.00k 1ef63d80
775-c01.bin 32.00k 0ced785a
775-a07a.bin 128.00k e716bdf3
775-a07e.bin 128.00k 0986e3a5
775-a08a.bin 128.00k 3ddd11a4
775-a08e.bin 128.00k 1007d963
775-f07c.bin 64.00k b0b30915
775-f07g.bin 64.00k fbed827d
775-f08c.bin 64.00k 53abdaec
775-f08g.bin 64.00k 3df85a6e
775-f07d.bin 64.00k f184be8e
775-f07h.bin 64.00k 7b56c348
775-f08d.bin 64.00k 102dcace
775-f08h.bin 64.00k ad9d7016
775-a05a.bin 64.00k a0767045
775-a05e.bin 64.00k 2f656f08
775-a06a.bin 64.00k 77a34ad0
775-a06e.bin 64.00k 8a910c94
775-a05b.bin 64.00k ab8ad4fd
775-a05f.bin 64.00k 1c0eb1b6
775-a06b.bin 64.00k 563fb565
775-a06f.bin 64.00k e14995c0
775-f05c.bin 64.00k 5647761e
775-f05g.bin 64.00k a1692cca
775-f06c.bin 64.00k 5ee6f3c1
775-f06g.bin 64.00k 2645274d
775-f05d.bin 64.00k ad676a6f
775-f05h.bin 64.00k 3f925bcf
775-f06d.bin 64.00k c8b764fa
775-f06h.bin 64.00k d6595f59
775-a04a.bin 64.00k 7efb2e0f
775-a04b.bin 64.00k f41a2b33
775-a04c.bin 64.00k e4e58f14
775-a04d.bin 64.00k d46736f6
775-f04e.bin 64.00k fbf7e363
775-f04f.bin 64.00k b031ef2d
775-f04g.bin 64.00k ee107bbb
775-f04h.bin 64.00k fb0fab46
775a09.b19 256.00b 46d1e0df