Super Contra: Alien no Gyakushuu (Japan)
Game Information
manufacturer | Konami |
year | 1988 |
clone of | scontra |
other clones | scontraa scontraj |
genre | Platform |
downloads | 0 |
Screenshots





Download Details
split set | scontraj.zip 69.08k |
parent set | scontra.zip 1.17m ↗ |
standalone set | scontraj.7z 0.98m |
Game Details
Arcade Video game published 37 years ago:
Super Contra - Alien no Gyakushuu (c) 1988 Konami.
The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.
The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.
Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.
Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.
The available weapons are as follows:
* Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.
* Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.
* Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.
* Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.
* Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.
Super Contra's five stages are:
* Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.
* Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.
* Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.
* Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.
* Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.
- TECHNICAL -
Game ID : GX775
Main CPU : Konami (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> Fire, Jump
- TRIVIA -
Super Contra was released in January 1988 in Japan
The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.
Export releases:
"Super Contra [Model GX775]".
Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.
King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.
- SERIES -
1. Contra [Model GX633] (1987, Arcade)
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)
- STAFF -
Written & Directed By : Hideyuki Tsujimoto (H. Tsujimoto)
Assistant Director : K. Wada
Associate To Directors : S. Fujiwara, T. Koudo
Production Sound Mixer : Yousuke Uno
Music Editors : Kazuki Muraoka, Motoaki Furukawa
Art Director : Kengo Nakamura
Set Director : N. Sugita
Titles : H. Takatani, N. Ishii
Makeup Supervisor : M. Moriyama
Conceptual Artist : T. Jinbo
Electronics Designer : K. Hashima
Publicity Supervisor : F. Shibuya
Still Photographer : J. Tanaka
Translator : K. Hayashi
Produced By : Koji Hiroshita
- PORTS -
* CONSOLES:
[JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE]
[JP] Microsoft XBOX 360 [XBLA] (jul.25, 2007)
[JP] Nintendo Wii [Virtual Console] (feb.12, 2008): FamiCom version.
[JP] Nintendo DS (mar.13, 2008) "Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J1]": as unlockable bonus content.
[JP] Nintendo DS (mar.12, 2009) "Konami the Best: Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J2)]": as unlockable bonus content.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2709&o=2
Super Contra - Alien no Gyakushuu (c) 1988 Konami.
The sequel to "Contra" - released a year earlier - is set in the year 2634 and begins with the disturbing news that the alien invaders from the first game - a race known as the Red Falcon - have renewed their attack on Earth and have infiltrated military bases and possessed most of the federation forces troops.
The heroes of the first games - Bill Rizer and Lance Bean - are once again called upon to defend the Earth and defeat the alien invaders.
Super Contra plays identically to its predecessor, with the usual mix of run-and-gun gameplay. The main difference is that the into-the-screen stages of the original Contra have been replaced with overhead stages. In addition, power-up icons are now represented as the actual weapons wielded by the characters, instead of the traditional letter-based falcon icons and players can now upgrade their weapon by picking it up twice in a row.
Another new gameplay addition is that players can now control the height of their jump; holding the joystick up and pressing the jump button allows for a higher jump; likewise the player can perform low jumps by holding down-right or down-left while pressing the jump button.
The available weapons are as follows:
* Machine Gun - Fires bullets at auto-fire. The upgraded version increases the firing rate to a near-ridiculous speed.
* Bomb Launcher - Fires bombs that spread fire when they hit their target. The upgraded version causes bigger explosions.
* Laser Rifle - Fires a powerful laser beam once per shot. The upgraded version fires a larger beam.
* Spread Shot - Fires a three-way shot. Increases to a five-way spread after the upgrade.
* Mega Shell - Available only in the top-view stages. After picking it up, players can launch it by pressing the jump button and kill all on-screen enemies.
Super Contra's five stages are:
* Area 1 - Outer Base (side-view) - A military base overrun by possessed soldiers. Bosses include a manned tank and a possessed helicopter. At the end of the level, players must destroy a core protected by a pair of snipers and a grenade thrower to gain entrance to the next area.
* Area 2 - Inner Base (top-view) - A tank hanger filled with manned tanks and cannons, in addition to enemy soldiers. The end-of-level boss is the Hyper Electric Magnetic Tank Magnus, which is manned by three gunners.
* Area 3 - Jungle (side-view) - Enemies come from trees as players progress through the level. The heroes will sometimes have to cross a lake, and players can duck into it to avoid enemy fire. Towards the end of the level, the heroes are faced with alien eggs that produce facehugger-like creatures (the same ones featured in the original game). The end-of-level boss is an alien shrine with a skull.
* Area 4 - 1st Alien Lair (side-view) - This takes place inside an alien nest. The enemies are now xenomorph-like creatures and mutant mouths that shoot alien spawns. The sub-boss is an alien hovercraft composed of skulls, while the end-of-level boss is a flying alien.
* Area 5 - 2nd Alien Lair (top-view) - The final stage, filled with mouths emerging from the ground, flying heads and spider-like creatures. The final boss is Gaver, a giant alien head with snake-like arms.
- TECHNICAL -
Game ID : GX775
Main CPU : Konami (@ 3 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), Konami K007232 (@ 3.579545 Mhz)
Players : 2
Control : 8-way joystick
Buttons : 2
=> Fire, Jump
- TRIVIA -
Super Contra was released in January 1988 in Japan
The subtitle of this game, Alien no Gyakushuu, translates from Japanese as 'Alien's Counterattack'.
Export releases:
"Super Contra [Model GX775]".
Note: The kanji on the title screen actually reads 'Kon To Ra', meaning 'Soul Big Dipper Gauze'. This is an example of 'gikun', where Japanese artists use the phonetic value of a character to determine the game's name and not the meaning of the character itself.
King Records released a limited-edition soundtrack album for this game (Music From Super Contra & Ajax - K30X-7702) on March 21, 1988.
- SERIES -
1. Contra [Model GX633] (1987, Arcade)
2. Super Contra - Alien no Gyakushuu [Model GX775] (1988, Arcade)
3. Contra Spirits [Model DMG-ACSJ-JPN] (1991, Game Boy)
4. Contra Spirits [Model SHVC-CS] (1992, Super Famicom)
5. Contra - The Hard Corps [Model T-95093] (1994, Mega Drive)
6. Contra - Legacy of War [Model SLES-00608] (1996, PlayStation)
7. C - The Contra Adventure [Model SLUS-00499] (1998, PlayStation)
8. Shin Contra (2002, PlayStation 2)
9. Neo Contra (2004, PlayStation 2)
10. Contra 4 [Model NTR-YCTE-USA] (2007, DS)
11. Contra ReBirth (2009, WiiWare)
- STAFF -
Written & Directed By : Hideyuki Tsujimoto (H. Tsujimoto)
Assistant Director : K. Wada
Associate To Directors : S. Fujiwara, T. Koudo
Production Sound Mixer : Yousuke Uno
Music Editors : Kazuki Muraoka, Motoaki Furukawa
Art Director : Kengo Nakamura
Set Director : N. Sugita
Titles : H. Takatani, N. Ishii
Makeup Supervisor : M. Moriyama
Conceptual Artist : T. Jinbo
Electronics Designer : K. Hashima
Publicity Supervisor : F. Shibuya
Still Photographer : J. Tanaka
Translator : K. Hayashi
Produced By : Koji Hiroshita
- PORTS -
* CONSOLES:
[JP] Nintendo Famicom (feb.2, 1990) [Model KDS-UE]
[JP] Microsoft XBOX 360 [XBLA] (jul.25, 2007)
[JP] Nintendo Wii [Virtual Console] (feb.12, 2008): FamiCom version.
[JP] Nintendo DS (mar.13, 2008) "Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J1]": as unlockable bonus content.
[JP] Nintendo DS (mar.12, 2009) "Konami the Best: Contra - Dual Spirits [Model NTR-P-YCTJ (RY079-J2)]": as unlockable bonus content.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=2709&o=2
Driver Details
source | konami/thunderx.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320px |
height | 224px |
refresh | 59.17mhz |
Input Details
player | 1 |
type | joy |
buttons | 2 |
directions | 8 |
player | 2 |
type | joy |
buttons | 2 |
directions | 8 |
Chipset Details
name | KONAMI CPU |
clock | 11.44mhz |
name | Zilog Z80 |
clock | 3.41mhz |
name | Speaker |
clock | N/A |
name | YM2151 OPM |
clock | 3.41mhz |
name | K007232 PCM Controller |
clock | 3.41mhz |
ROM Details
name | size | crc |
---|---|---|
775-f02.bin | 64.00k | 8d5933a7 |
775-f03.bin | 64.00k | 1ef63d80 |
775-c01.bin | 32.00k | 0ced785a |
775-a07a.bin | 128.00k | e716bdf3 |
775-a07e.bin | 128.00k | 0986e3a5 |
775-a08a.bin | 128.00k | 3ddd11a4 |
775-a08e.bin | 128.00k | 1007d963 |
775-f07c.bin | 64.00k | b0b30915 |
775-f07g.bin | 64.00k | fbed827d |
775-f08c.bin | 64.00k | 53abdaec |
775-f08g.bin | 64.00k | 3df85a6e |
775-f07d.bin | 64.00k | f184be8e |
775-f07h.bin | 64.00k | 7b56c348 |
775-f08d.bin | 64.00k | 102dcace |
775-f08h.bin | 64.00k | ad9d7016 |
775-a05a.bin | 64.00k | a0767045 |
775-a05e.bin | 64.00k | 2f656f08 |
775-a06a.bin | 64.00k | 77a34ad0 |
775-a06e.bin | 64.00k | 8a910c94 |
775-a05b.bin | 64.00k | ab8ad4fd |
775-a05f.bin | 64.00k | 1c0eb1b6 |
775-a06b.bin | 64.00k | 563fb565 |
775-a06f.bin | 64.00k | e14995c0 |
775-f05c.bin | 64.00k | 5647761e |
775-f05g.bin | 64.00k | a1692cca |
775-f06c.bin | 64.00k | 5ee6f3c1 |
775-f06g.bin | 64.00k | 2645274d |
775-f05d.bin | 64.00k | ad676a6f |
775-f05h.bin | 64.00k | 3f925bcf |
775-f06d.bin | 64.00k | c8b764fa |
775-f06h.bin | 64.00k | d6595f59 |
775-a04a.bin | 64.00k | 7efb2e0f |
775-a04b.bin | 64.00k | f41a2b33 |
775-a04c.bin | 64.00k | e4e58f14 |
775-a04d.bin | 64.00k | d46736f6 |
775-f04e.bin | 64.00k | fbf7e363 |
775-f04f.bin | 64.00k | b031ef2d |
775-f04g.bin | 64.00k | ee107bbb |
775-f04h.bin | 64.00k | fb0fab46 |
775a09.b19 | 256.00b | 46d1e0df |