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Sonic the Fighters (Japan)

Game Information
manufacturer Sega
year 1996
clone of schamp
other clones sfight
genre N/A
downloads 0
Screenshots
sfight title
sfight title
sfight title
sfight title
sfight title
sfight title
sfight title
Download Details
split set sfight.zip 580.88k
parent set schamp.zip 16.90m
bios/device segabill.zip 3.04k
standalone set sfight.7z 11.20m
Game Details
Arcade Video game published 29 years ago:

Sonic The Fighters (c) 1996 Sega.

- TECHNICAL -

Runs on the Sega "Model 2B" hardware.

Players: 2
Control: 8-way joystick.
Buttons: 4

- TRIVIA -

Released in May 1996 in Japan.

This game was released in limited quantities in the US as "Sonic Championship".

Sonic The Fighters was conceived at AM2 when, during development of "Fighting Vipers", a programmer programmed Sonic into the game's code. AM2 head Yu Suzuki caught a glimpse at it and thought that it was a joke. He then pitched the Sonic Fighters concept to Sonic Team leader Yuji Naka, and after getting the approval from Naka, the game's development began.

The character 'Bean The Dynamite' comes directly from the old Sega game "Dynamite Dux". His alternate costume/color is an exact replica of his Dynamite Dux appearance.

Toshiba EMI released a limited-edition soundtrack album for this game (Sonic the Fighters Sound Tracks - TYCY-5521) on 07/12/1996.

- TIPS AND TRICKS -

* Play as Super Sonic:
Begin a game playing as Sonic, and win against the first eight enemies without being defeated. When fighting against Metal Sonic defeat him in the first round, and in the second round turn Sonic in to Super Sonic by pressing Back+Punch+Kick at the same time. If done correctly sonic will morph in to the invincible Super Sonic.

- STAFF -

Producer : Yu Suzuki
Director : Hiroshi Kataoka
Game Coordinator : Daichi Katagiri
Programmers : Daichi Katagiri, Susumu Morii, Eiji Ikuta, Hiroshi Masui
Character Designer : Masahiro Sugiyama
Stage Designers : Yasuko Suzuki, Wataru Kawashima
2D Graphic & Model Design : Takako Kawaguchi
Graphic & Model Design : Kazunori Oh
Motion Designers : Daichi Katagiri, Hiroki Iwasaki
Sound Designer : Maki Morrow, Takenobu Mitsuyoshi

- PORTS -

* CONSOLES:
[JP] Sony PS2 (aug.11, 2005) "Sonic Gems Collection [Model SLPM-66074]"
[JP] Nintendo GameCube (aug.11, 2005) "Sonic Gems Collection [Model DOL-G2XJ-JPN]"
[EU] Sony PS2 (sept.30, 2005) "Sonic Gems Collection [Model SLES-53350]"
[EU] Nintendo GameCube (sept.30, 2005) "Sonic Gems Collection [Model DOL-G2XP-EUR]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2501&o=2
Driver Details
source sega/model2.cpp
status preliminary
emulation preliminary
savestate unsupported
graphics imperfect
sound imperfect
Screen Details
display screen
type raster
orientation horizontal
width 496px
height 384px
refresh 57.52mhz
Input Details
player 1
type joy
buttons 3
directions 8
player 2
type joy
buttons 3
directions 8
Chipset Details
name Intel i960KB
clock 23.84mhz
name Analog Devices ADSP21062 "SHARC"
clock 38.15mhz
name Motorola MC68000
clock 10.77mhz
name Zilog Z80
clock 7.63mhz
name Speaker
clock N/A
name Speaker
clock N/A
name Yamaha YMF292-F SCSP
clock 21.53mhz
ROM Details
name size crc
epr-19001.15 512.00k 9b088511
epr-19002.16 512.00k 46f510da
mpr-19007.11 4.00m 8b8ff751
mpr-19008.12 4.00m a94654f5
mpr-19005.9 4.00m 98cd1127
mpr-19006.10 4.00m e79f0a26
epr-19003.7 512.00k 63bae5c5
epr-19004.8 512.00k c10c9f39
mpr-19015.29 2.00m c74d99e3
mpr-19016.30 2.00m 746ae931
mpr-19009.17 4.00m fd410350
mpr-19012.21 4.00m 9bb7b5b6
mpr-19010.18 4.00m 6fd94187
mpr-19013.22 4.00m 9e232fe5
mpr-19019.27 4.00m 59121896
mpr-19017.25 4.00m 7b298379
mpr-19020.28 4.00m 9540dba0
mpr-19018.26 4.00m 3b7e7a12
epr-19021.31 512.00k 0b9f7583
mpr-19022.32 2.00m 4381869b
mpr-19023.33 2.00m 07c67f88
mpr-19024.34 2.00m 15ff76d3
mpr-19025.35 2.00m 6ad8fb70