MDK [news] [browse] [changed] [links]

beatmania 4th MIX (ver JA-A)

Game Information
manufacturer Konami
year 1999
cloned by bs4thmix
genre Rhythm
downloads 2
Screenshots
bm4thmix title
bm4thmix title
bm4thmix title
bm4thmix title
bm4thmix title
Download Details
split set bm4thmix.zip 1.28m
merged set bm4thmix.7z 1.12m
standalone set bm4thmix.7z 1.07m
chd 847jaa11.chd 260.57m
artwork bm4thmix.zip 13.07m
Game Details
Arcade Video game published 26 years ago:

beatmania 4thMix the beat goes on (c) 1999 Konami Company, Limited.

Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GX847

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in April 1999.

Konami released a limited-edition soundtrack album for this game (beatmania 4th Mix Original Soundtracks - KMCA-1) on 17/06/1999.

- TIPS AND TRICKS -

* Complete Song List Choice Mode (including Hidden Songs) : All songs can be selected from the beginning in BASIC and HARD modes.
1) Insert coin(s).
2) Press 1-5-4-3-4-3-4-1-2-1-1-5-4-3-4-3-4-1-2-1-1 on the 2P keyboard (This is the notes from 'Deep In You').
3) Press Start while holding down Effect and buttons 2-4 on the 1P keyboard.

* Hidden Stages :
1) Insert coin(s).
2) Press 1-4-3-5-2-4-1-5 on the 2P keyboard (This is the notes from 'Paranoia Max').
3) Press Start while holding down the Effect button.

* Changing The Frame Colour : During MODE SELECT, pressing the Start button will change the screens frame colour with each press. Each press will change the frame to the following colours : Grey >> Gold >> Red >> Blue >> Green >> White >> Brown >> Scarlet >> Black >> Magenta >> Purple.

* Mirror Play :
1) Insert coin(s).
2) Turn the 2P turntable anti-clockwise three times.
3) Press Start.

* Random Play :
1) Insert coin(s).
2) Turn the 2P turntable clockwise three times.
3) Press Start.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Director : Seiji Higurashi
Planner : Mizking F
Sound director : Takehiko Fujii
Sound superviser : Reo Nagumo
Programmer : Hideki Hashimoto
CG designers : Hotaru Komatsu, Hideko Shigeta, Mizking F, Satoshi Higashida (KCEJ), Hajime Yashiro (KCEJ)
Hardware engineer : Masayuki Senami
Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura
Graphic designers : Noriyuki Yokoki, Mayu Sugiyama
Composers : Larry Dunn, GTS, Monday Michiru, Yasushi Kurobane, Takumi Iwasaki, Bebe, Hiroshi Watarai, Deep Emotion, Dj Oddball, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ)
NM Sequence unlimited (AMD), D&G Music Factory (AMD)
Sound data analyzer : Ryuichi Nitta
Vocalists & Rappers : Larry Dunn, Monday Michiru, Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson
Dancers : Nami, Wan-Chan
Mixing engineers : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)
Japanese-English translator : Justin Lazaroff

- PORTS -

* CONSOLES:
Sony PlayStation (1999, "BeatMania Append 4th Mix")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=224&o=2
Driver Details
source konami/djmain.cpp
status imperfect
emulation good
savestate unsupported
type sound
overall imperfect
Screen Details
display screen
type raster
orientation horizontal
width 488px
height 384px
refresh 58mhz
Input Details
player 1
type dial
buttons 5
directions N/A
player 2
type dial
buttons 5
directions N/A
Chipset Details
name Motorola MC68EC020
clock 7.63mhz
name Speaker
clock N/A
name Speaker
clock N/A
name K054539 ADPCM
clock 17.58mhz
name K054539 ADPCM
clock 17.58mhz
ROM Details
name size crc
847jaa01.6a 512.00k 81138a1b
847jaa02.8a 512.00k 4eeb0010
847jaa03.19a 512.00k f447d140
847jaa04.20a 512.00k edc3e286
847jaa05.22a 512.00k da165b5e
847jaa06.24a 512.00k 8bfc2f28
847jab07.22d 512.00k c159e7c4
847jab08.23d 512.00k 8ff084d6
847jab09.25d 512.00k 2e4ac9fe
847jab10.27d 512.00k c78516f5