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Capcom Vs. SNK: Millennium Fight 2000 (Rev C)

Game Information
manufacturer Capcom / SNK
year 2000
Cloned by capsnka capsnkb
genre Fighter
downloads 696
Screenshots
capsnk title
capsnk snap
capsnk select
capsnk versus
Download Details
split set capsnk.zip 86.66MiB
merged set capsnk.7z 78.02MiB
standalone set capsnk.7z 78.80MiB
bios naomi.zip 9.59MiB
device mie.zip 725.00B
device jvs13551.zip 14.73K
Game Details

Sega NAOMI cart. published 24 years ago:

Capcom Vs. SNK - Millennium Fight 2000 (c) 2000 Capcom Company, Limited.

Fighting Game Fans Rejoice! 14 characters from Capcom's street fighter face off against 14 characters from SNK's king of Fighters.

- TECHNICAL -

Runs on the Runs on the Sega "NAOMI" hardware.
CART ID: 841-0011C

- TRIVIA -

Capcom Vs. SNK Millennium Fight 2000 was released in August 2000.

The story between Capcom and SNK, or to be more specific, Ansatsu-Shotokan (the style of Ryu, Ken, Gouki and to a lesser extent, Sean and Sakura), Kyokugen-ryuu (the style of Ryo, Robert, Yuri, Takuma and Marco) and Saikyou-ryuu (the style of Dan and to a lesser extent, Blanka and Sakura), has been well-documented. Essentially, Saikyou-ryuu claims to be a parody of Ansatsu-Shotokan, but was really a shot at Kyokugen-ryuu, which some people say was ripped-off of Ansatsu-Shotokan.

Capcom actually created the conflict that started the infamous real-life Capcom Vs. SNK battle, when they claimed "Art of Fighting" ripped off "Street Fighter"... then ripped off "Art of Fighting" with their "Street Fighter Alpha" games (Ryu - Ryo, Ken - Robert, Akuma - Takuma, Sakura - Yuri...). Note that SNK changed the cast for "Art of Fighting 3", and Capcom kept updating "Street Fighter Alpha 3".

You can choose two grooves. One represents Capcom and the other SNK. The grooves came from one of the company's games. Capcom's groove came from the "Street Fighter Alpha" series, which let's you power up your meter up to three levels. You can vary the strength of your super based on what buttons you press. The SNK groove came from "The King of Fighters 94" to 96, in "The King of Fighters 97" & 98 it was under the Extra system. The meter increases as you are attacked or you can charge it yourself by pressing HP/HK. When your health is low, your supers become more powerful.

One stage is called 'Stage of Final Fight', which is based on the Slums from "Final Fight".

The theme for Geese Howard's stage (Vigor Force) contains a voice sample from the original Star Trek series; Season 1, Episode 10 ("The Corbomite Maneuver"). The sample says "you are being taken under our power to your destination".

M. Bison's taunt, in which he removes his hat and slicks back his hair, is based on an illustration by Capcom artist Bengus for "Super Street Fighter II".

Akuma uses the EXACT same button combination for the Shungokusatsu as Yuri uses in "The King of Fighters 2001" for her parody move, the Yuri Chou Enbu. Notably, the latter move is not available in "Capcom Vs. SNK.".

Suleputer released a limited-edition soundtrack album for this game (Capcom VS. SNK Millennium Fight 2000 Original Soundtrack - CPCA-1045) on 20/09/2000.

- TIPS AND TRICKS -

* EX Characters : While selecting a character, hold the START button, and the normal above the character's name should change to EX. This does not work for all players such as characters with a 4-person evil equivalent, and 3-person characters.

* Turn All Ratios to Two : At the Title Screen, Hold down Light Punch and Hard Punch (Buttons A and B), then press START without releasing the 2 buttons.
Keep holding down all the 3 buttons. At the character select screen, you'll notice that their is now only one line. All character ratios are equal. You will now have the ability to use 2 Boss Character or even 2 Evil Ryus or Ioris.

* Unlock hidden characters : This code requires access to the NAOMI Game Configuration (operators only). Enter the NAOMI setup using the test button, and then select the Game Test Mode option (scroll down the list with the Service Credit button, select with the Test button). Select the Password option (scroll with the 1P joystick, select with the 1P SHOT1 button).
Password - Effect
SNIBD6IO - Disables all EX character modes
0H2DK0EI - Disables all hidden stages and bosses; disables all Ratio-4 playable characters
OIASHCBR - Enables all EX character modes; enables Evil Ryu & Evil Iori; enables hidden stages (Morrigan after stg. 3 w/ >70gps; Akuma after stg.4 w/ >85gps)
OGSDOROG - Enables Ratio-4 playable character Akuma (must have Ratio-4 characters enabled)
KNOIRGON - Enables some EX character modes
MTOMHMNA - Enables some EX character modes (different characters)
ASTUERUP - Enables some EX character modes (different characters)

- SERIES -

1. SNK Vs. Capcom - The Match of the Millennium (1999, Neo Geo Pocket Color)
2. Capcom Vs. SNK - Millennium Fight 2000 [Model 841-0011C] (2000)
3. Capcom Vs. SNK - Millennium Fight 2000 Pro (2001)
4. Capcom Vs. SNK 2 - Millionaire Fighting 2001 [Model GDL-0008] (2001)
5. SVC Chaos - SNK Vs. Capcom [Model NGM-269] (2003)

- PORTS -

* CONSOLES:
Sega Dreamcast [JP] (sept.6, 2000) "Capcom vs. SNK Millennium Fight 2000 [Model T-1217M]"
[US] Sega Dreamcast (nov.9, 2000) "Capcom vs. SNK [Model T-1218N]"
Driver Details
source sega/naomi.cpp
driver status preliminary
emulation status preliminary
save states unsupported
graphics imperfect
sound imperfect
channels 2
Screen Details
display screen
type raster
orientation horizontal
width 640px
height 480px
refresh rate 61.70hz
Input Details
player: 1
type joy
directions 8way
buttons 6way
player: 2
type joy
directions 8way
buttons 6way
Chipset Details
Hitachi SH-4 (little) 200.00mhz
ARM7 (little) 2.82mhz
Zilog Z80 16.00mhz
Toshiba TMP90PH44 10.00mhz
Motorola MC68000 10.00mhz
Speaker present
Speaker present
Yamaha AICA 22.58mhz
ROM Details
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