MDK [news] [browse] [changed] [links]

Donkey Kong Junior (US set F-2)

Game Information
manufacturer Nintendo of America
year 1982
Cloned by dkingjr dkongddk dkongjnrj dkongjr2 dkongjrb dkongjre dkongjrhs dkongjrj dkongjrm dkongjrmc dkongjrpb jrking maguila
genre Platform
downloads 303
Screenshots
dkongjr title
dkongjr snap
dkongjr gameover
dkongjr scores
dkongjr ending
Download Details
split set dkongjr.zip 29.93KiB
merged set dkongjr.7z 112.13KiB
standalone set dkongjr.7z 28.15KiB
Game Details

Arcade Video game published 42 years ago:

Donkey Kong Junior (c) 1982 Nintendo of America.

Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.

- TECHNICAL -

Upright model
Model # DJR1-UP

- TRIVIA -

Donkey Kong Junior was released in September 1982 in the USA.

The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").

Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- UPDATES -

In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).

The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.

* CONSOLES:
[US] Colecovision (1982) "Donkey Kong Junior [Model 2601]"
[US] Mattel Intellivision (1983) "Donkey Kong Jr [Model 2671]"
[US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS
[US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]"
[US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]"

* COMPUTERS:
[US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]"
[US] Tandy Color Computer (1983) "Junior's Revenge"
[US] Tandy Color Computer 3 (1986) "Return of Junior's Revenge"

* OTHERS:
[US] LCD tabletop game (1983) "Donkey Kong Junior [Model 2398]"
[US] LCD Game & Watch (1983) "Donkey Kong Jr. [Model CJ-93]"
Driver Details
source nintendo/dkong.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation vertical
width 256
height 224
refresh rate 60.61hz
Input Details
player: 1
type joy
directions 4way
buttons 1way
player: 2
type joy
directions 4way
buttons 1way
Chipset Details
Zilog Z80 3.07mhz
Intel 8257 DMA Controller 3.07mhz
Fujitsu MB8884 6.00mhz
Speaker present
Discrete Sound present
ROM Details
name size crc
djr1-c_5b_f-2.5b 8.00KiB dea28158
djr1-c_5c_f-2.5c 8.00KiB 6fb5faf6
djr1-c_5e_f-2.5e 8.00KiB d042b6a8
djr1-c_3h.3h 4.00KiB 715da5f8
djr1-v.3n 4.00KiB 8d51aca9
djr1-v.3p 4.00KiB 4ef64ba5
djr1-v_7c.7c 2.00KiB dc7f4164
djr1-v_7d.7d 2.00KiB 0ce7dcf6
djr1-v_7e.7e 2.00KiB 24d1ff17
djr1-v_7f.7f 2.00KiB 0f8c083f
djr1-c-2e.2e 256.00B 463dc7ad
djr1-c-2f.2f 256.00B 47ba0042
djr1-v-2n.2n 256.00B dbf185bf