Golgo 13 Kiseki no Dandou (Japan, GLS1/VER.A)
Game Information
manufacturer | Eighting / Raizing / Namco |
year | 2000 |
genre | Gun |
downloads | 0 |
Screenshots






Download Details
split set | g13knd.zip 49.56m |
merged set | g13knd.7z 43.08m |
standalone set | g13knd.7z 43.08m |
Game Details
Arcade Video game published 25 years ago:
Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited.
- TECHNICAL -
Namco System 10 Hardware
Game ID : GLS
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on September 11, 2000 in Japan.
- TIPS AND TRICKS -
* Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
Developed by Eighting/Raizing.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4224&o=2
Golgo 13 2 - Kiseki no Dandou (c) 2000 Namco, Limited.
- TECHNICAL -
Namco System 10 Hardware
Game ID : GLS
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
- TRIVIA -
Released on September 11, 2000 in Japan.
- TIPS AND TRICKS -
* Golgo Mode: After the insert coin, shoot each character from the left (total of 6) in order, then press start button.
- SERIES -
1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)
- STAFF -
Developed by Eighting/Raizing.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4224&o=2
Driver Details
source | namco/namcos12.cpp |
status | imperfect |
emulation | good |
savestate | unsupported |
type | graphics |
overall | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 60mhz |
Input Details
player | N/A |
type | joy |
buttons | 3 |
directions | vertical2 |
player | N/A |
type | lightgun |
buttons | N/A |
directions | N/A |
Chipset Details
name | Sony CXD8661R |
clock | 95.37mhz |
name | Hitachi H8/3002 |
clock | 16.15mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | Namco C352 |
clock | 24.22mhz |
ROM Details
name | size | crc |
---|---|---|
gls1vera.2e | 2.00m | 904c39a7 |
gls1vera.2j | 2.00m | f8f9d6d2 |
gls1rom0l.ic10 | 8.00m | 91e04e7e |
gls1rom0u.ic14 | 8.00m | 29f67094 |
gls1rom1l.ic11 | 8.00m | fc69578f |
gls1rom1u.ic15 | 8.00m | db46d626 |
gls1rom2l.ic12 | 8.00m | 707cec76 |
gls1rom2u.ic16 | 8.00m | 970abad0 |
gls1fl3l.ic4 | 2.00m | 3a0ffd17 |
gls1fl3u.ic5 | 2.00m | 565567ff |
gls1fl4l.ic6 | 2.00m | b4591cc0 |
gls1fl4u.ic7 | 2.00m | 679d545c |
gls1fl5l.ic8 | 2.00m | a5581533 |
gls1fl5u.ic9 | 2.00m | a8b6832a |
gls1vera.11s | 512.00k | a1e68d02 |
gls1wave0.ic1 | 8.00m | 9de10ef5 |
gls1wave1.ic13 | 8.00m | 4c92b6bf |