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Golgo 13 (Japan, GLG1/VER.A)

Game Information
manufacturer Eighting / Raizing / Namco
year 1999
genre Gun
downloads 0
Screenshots
golgo13 title
golgo13 title
golgo13 title
golgo13 title
golgo13 title
Download Details
split set golgo13.zip 44.03m
merged set golgo13.7z 38.14m
standalone set golgo13.7z 38.14m
Game Details
Arcade Video game published 26 years ago:

Golgo 13 (c) 1999 Namco.

A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero.

At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

- TECHNICAL -

Namco System 12 hardware
Game ID : GLG

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released on January 31, 2000 in Japan (even if titlescreen says 1999 NAMCO LTD.).

The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- STAFF -

* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama

* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe

* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi

* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=986&o=2
Driver Details
source namco/namcos12.cpp
status imperfect
emulation good
savestate unsupported
type graphics
overall imperfect
Screen Details
display screen
type raster
orientation horizontal
width 640px
height 480px
refresh 60mhz
Input Details
player N/A
type joy
buttons 3
directions vertical2
player N/A
type lightgun
buttons N/A
directions N/A
Chipset Details
name Sony CXD8661R
clock 95.37mhz
name Hitachi H8/3002
clock 16.15mhz
name Speaker
clock N/A
name Speaker
clock N/A
name Namco C352
clock 24.22mhz
ROM Details
name size crc
glg1vera.2l 2.00m aa15abfe
glg1vera.2p 2.00m 37a4cf90
glg1rom0l.10 8.00m 2837524e
glg1rom0u.14 8.00m 4482deff
glg1rom1l.11 8.00m 080f3550
glg1rom1u.15 8.00m b49e8613
glg1rom2l.12 8.00m e1a79a87
glg1rom2u.16 8.00m cda22852
glg1fl3l.4 2.00m 16ddc2cb
glg1fl3u.5 2.00m d90d72d1
glg1fl4l.6 2.00m 820d8133
glg1fl4u.7 2.00m 02d78160
glg1fl5l.8 2.00m 090b2508
glg1fl5u.9 2.00m 2231a07c
glg1vera.11s 512.00k 5c33f240
glg1wave0.1 8.00m 672d4f7c
glg1wave1.13 8.00m 480b0a1a