Ikaruga (GDL-0010)
Game Information
manufacturer | Treasure |
year | 2001 |
genre | Shoot-'Em-Up |
downloads | 30 |
Screenshots










Download Details
split set | ikaruga.zip 1.17k |
bios/device | mie.zip 725.00b |
bios/device | jvs13551.zip 14.73k |
bios/device | segadimm.zip 5.37m |
bios/device | naomigd.zip 3.22m ↗ |
merged set | ikaruga.7z 1.09k |
standalone set | ikaruga.7z 1.26m |
chd | gdl-0010.chd 32.58m |
Game Details
Sega NAOMI GD-ROM published 24 years ago:
斑鳩 (c) 2001 Treasure.
(Ikaruga)
A shoot-em-up arcade game which brings a perfect blend of classic arcade shooting and original gameplay. The player's ship can switch between two different 'polarities' : White and Dark. The Dark polarity can absorb dark colored enemy bullets while the White polarity can absorb white-colored enemy bullets. If the player kills 3 enemies of the same color in a row, a combo is built up that adds to the score.
- TECHNICAL -
GAME ID: GDL-0010
Runs on the Sega "NAOMI GD-ROM System" hardware.
Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Polarity, [C] Laser
- TRIVIA -
Ikaruga was released in December 2001.
Ikaruga's prototype title was "Project RS-2", referring to Treasure's previous shooter, "Radiant Silvergun". This game is NOT a true sequel, but a spiritual sequel, to Radiant Silvergun.
- UPDATES -
Prototype version has :
* No changes to the fighter's specifications concerning polarity.
* Number of shots your fighter can fire is limited.
* To replenish your supply of bullets have to absorb enemy bullets.
* Can unleash successive Energy Releases.
* When reserves run out, can only fire short-range blank shots, only effective at close quarter.
- SERIES -
1. Radiant Silvergun (1998)
2. Ikaruga (2001)
- STAFF -
Director : HIROSHI IUCHI
Co-Director : ATSUTOMO NAKAGAWA
Character/Object design : E. SUZUKI
BG graphic design : HIROSHI IUCHI
Music by : Hiroshi Iuchi
Sound effect/GM data edit : SATOSHI MURATA
--G-Rev Staff--
Management : HIROYUKI MARUYAMA
Sub program : KATYUYUKI FUJITA
BG graphic design : HIDEYUKI KATOH
Art works : YASUSHI SUZUKI
PC edition prototype/Tutorial game program : SHIROTG
Receptionist : HARUKO HOSAKA
Executive Producer : MASATO MAEGAWA
- PORTS -
* CONSOLES:
Sega Dreamcast (2002)
Nintendo GameCube (2003)
Microsoft XBOX 360 [XBLA] (2008)
Windows PC (Steam) (February 2014)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1179&o=2
斑鳩 (c) 2001 Treasure.
(Ikaruga)
A shoot-em-up arcade game which brings a perfect blend of classic arcade shooting and original gameplay. The player's ship can switch between two different 'polarities' : White and Dark. The Dark polarity can absorb dark colored enemy bullets while the White polarity can absorb white-colored enemy bullets. If the player kills 3 enemies of the same color in a row, a combo is built up that adds to the score.
- TECHNICAL -
GAME ID: GDL-0010
Runs on the Sega "NAOMI GD-ROM System" hardware.
Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Shoot, [B] Polarity, [C] Laser
- TRIVIA -
Ikaruga was released in December 2001.
Ikaruga's prototype title was "Project RS-2", referring to Treasure's previous shooter, "Radiant Silvergun". This game is NOT a true sequel, but a spiritual sequel, to Radiant Silvergun.
- UPDATES -
Prototype version has :
* No changes to the fighter's specifications concerning polarity.
* Number of shots your fighter can fire is limited.
* To replenish your supply of bullets have to absorb enemy bullets.
* Can unleash successive Energy Releases.
* When reserves run out, can only fire short-range blank shots, only effective at close quarter.
- SERIES -
1. Radiant Silvergun (1998)
2. Ikaruga (2001)
- STAFF -
Director : HIROSHI IUCHI
Co-Director : ATSUTOMO NAKAGAWA
Character/Object design : E. SUZUKI
BG graphic design : HIROSHI IUCHI
Music by : Hiroshi Iuchi
Sound effect/GM data edit : SATOSHI MURATA
--G-Rev Staff--
Management : HIROYUKI MARUYAMA
Sub program : KATYUYUKI FUJITA
BG graphic design : HIDEYUKI KATOH
Art works : YASUSHI SUZUKI
PC edition prototype/Tutorial game program : SHIROTG
Receptionist : HARUKO HOSAKA
Executive Producer : MASATO MAEGAWA
- PORTS -
* CONSOLES:
Sega Dreamcast (2002)
Nintendo GameCube (2003)
Microsoft XBOX 360 [XBLA] (2008)
Windows PC (Steam) (February 2014)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1179&o=2
Driver Details
source | sega/naomi.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
graphics | imperfect |
sound | imperfect |
Series Details
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 61.7mhz |
Input Details
player | 1 |
type | joy |
buttons | 6 |
directions | 8 |
player | 2 |
type | joy |
buttons | 6 |
directions | 8 |
Chipset Details
name | Hitachi SH7091 |
clock | 190.73mhz |
name | ARM7 (little) |
clock | 2.69mhz |
name | Zilog Z80 |
clock | 15.26mhz |
name | Toshiba TMP90PH44 |
clock | 9.54mhz |
name | Motorola MC68000 |
clock | 9.54mhz |
name | Hitachi SH7091 |
clock | 190.73mhz |
name | Microchip PIC16C622 |
clock | 19.07mhz |
name | Speaker |
clock | N/A |
name | Yamaha AICA |
clock | 21.53mhz |
name | CD/DA |
clock | 43.07khz |
ROM Details
name | size | crc |
---|---|---|
epr-21576e.ic27 | 2.00m | 08c0add7 |
epr-21576g.ic27 | 2.00m | d2a1c6bf |
epr-21576h.ic27 | 2.00m | d4895685 |
epr-21578h.ic27 | 2.00m | 7b452946 |
epr-21578g.ic27 | 2.00m | 55413214 |
epr-21578e.ic27 | 2.00m | 087f09a3 |
epr-21577h.ic27 | 2.00m | fdf17452 |
epr-21577g.ic27 | 2.00m | 25f64af7 |
epr-21577e.ic27 | 2.00m | cf36e97b |
main_eeprom.bin | 128.00b | fea29cbb |
x76f100_eeprom.bin | 132.00b | 3ea24b6a |
317-5081-jpn.pic | 16.00k | 72ca4579 |