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Radiant Silvergun (JUET 980523 V1.000)

Game Information
manufacturer Treasure
year 1998
genre Shoot-'Em-Up
downloads 0
Screenshots
rsgun title
rsgun title
rsgun title
Download Details
split set rsgun.zip 5.57m
bios/device segabill.zip 3.04k
bios/device stvbios.zip 3.30m
merged set rsgun.7z 3.75m
standalone set rsgun.7z 4.14m
artwork rsgun.zip 2.34m
Game Details
Sega ST-V cart. published 27 years ago:

Radiant Silvergun (c) 1998 Treasure.

Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!

Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.

Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :

* A + B = Homing Plasma
* A + C = Backwards Wide Shot
* B + C = Homing Spread
* A + B + C = Radiant Sword

At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.

- TECHNICAL -

Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-98

Players: 2
Control: 8-way joystick
Buttons: 3

- TRIVIA -

Radiant Silvergun was released in May 1998 in Japan.

Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.

- TIPS AND TRICKS -

* Radiant Silvergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.

* Chain bonus : break the same color enemies 3 times without a break.

* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]

* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before Spread explodes.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.

* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.

- SERIES -

1. Radiant Silvergun (1998)
2. Ikaruga (2001)

- STAFF -

Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Special Thanks : Koji Ohto, Akiyoshi Shinpo, Kaoru Uno
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa

- PORTS -

A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.

* CONSOLES:
[JP] Sega Saturn (jul.23, 1998) "Radiant Silvergun [Model T-32902G]"
Xbox Live Arcade (2011)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2157&o=2
Driver Details
source sega/stv.cpp
status imperfect
emulation good
savestate unsupported
graphics imperfect
sound imperfect
Screen Details
display screen
type raster
orientation horizontal
width 352px
height 224px
refresh 59.76mhz
Input Details
player 1
type joy
buttons 4
directions 8
player 2
type joy
buttons 4
directions 8
player 3
type joy
buttons 3
directions 8
player 4
type joy
buttons 3
directions 8
Chipset Details
name Hitachi SH-2 (SH7604)
clock 27.31mhz
name Hitachi SH-2 (SH7604)
clock 27.31mhz
name Motorola MC68000
clock 10.77mhz
name Sega SCUDSP
clock 13.65mhz
name Zilog Z80
clock 7.63mhz
name Speaker
clock N/A
name Speaker
clock N/A
name Yamaha YMF292-F SCSP
clock 21.53mhz
ROM Details
name size crc
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epr-17740a.ic8 512.00k 3e23c81f
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epr-19854.ic8 512.00k e09d1f60
epr-17953a.ic8 512.00k a4c47570
epr-17742a.ic8 512.00k 02daf123
stv110.bin 512.00k 3dfeda92
stv1061.bin 512.00k 728dbca3
mpr20958.7 2.00m cbe5a449
mpr20959.2 4.00m a953330b
mpr20960.3 4.00m b5ab9053
mpr20961.4 4.00m 0e06295c
mpr20962.5 4.00m f1e6c7fc