Invinco
Game Information
manufacturer | Sega |
year | 1979 |
genre | Shoot-'Em-Up |
downloads | 0 |
Screenshots




Download Details
split set | invinco.zip 8.16k |
merged set | invinco.7z 6.71k |
standalone set | invinco.7z 6.71k |
sample | invinco.zip 343.35k |
Game Details
Arcade Video game published 46 years ago:
Invinco (c) 1979 Sega.
Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.
- TECHNICAL -
Game ID : 310-318
Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Samples
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Released during November 1979.
- SCORING -
Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points
- TIPS AND TRICKS -
Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1197&o=2
Invinco (c) 1979 Sega.
Another game in spired by "Space Invaders", this one includes some innovation on the aliens : One row blinks in and out of view, another row's aliens roll so as to make themselves harder or easier to hit, and a 3rd row of aliens each take (at least) 3 hits to kill. A 4th row has aliens that turn into bombs, blowing up everything around them to make your job somewhat easier.
- TECHNICAL -
Game ID : 310-318
Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Samples
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 2
Control : 2-way joystick
Buttons : 1
- TRIVIA -
Released during November 1979.
- SCORING -
Bottom Blue aliens : 100 points
White aliens : 200 points
Yellow aliens : 300 points
Light Blue Aliens : 400 ponts
Top Blue Aliens : 800 points
UFOs : 1,000 - 2,000 points
- TIPS AND TRICKS -
Time your shots when aiming at certain targets. The white aliens turn invisible on you, so try to hit them when they're visible on the screen. Also, there's a period of time that the top aliens are invulnerable to your shots while they change to another form; wait a second or so before shooting them again so you don't waste shots and time.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1197&o=2
Driver Details
source | sega/vicdual.cpp |
status | imperfect |
emulation | good |
savestate | supported |
type | sound |
status | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 256px |
height | 224px |
refresh | 60mhz |
Input Details
player | 1 |
type | joy |
buttons | 1 |
directions | 2 |
Chipset Details
name | Zilog Z80 |
clock | 1.84mhz |
name | Speaker |
clock | N/A |
name | Samples |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
310a.u27 | 1.00k | e3931365 |
311a.u26 | 1.00k | de1a6c4a |
312a.u25 | 1.00k | e3c08f39 |
313a.u24 | 1.00k | b680b306 |
314a.u23 | 1.00k | 790f07d9 |
315a.u22 | 1.00k | 0d13bed2 |
316a.u21 | 1.00k | 88d7eab8 |
317a.u20 | 1.00k | 75389463 |
318a.uxx | 1.00k | 0780721d |
316-0246.u44 | 32.00b | fe4406cb |