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NBA Hangtime (ver L1.3 10/10/96)

Game Information
manufacturer Midway
year 1996
Cloned by nbahangtl11 nbahangtl12 nbahangtm11 nbahangtm12 nbahangtm13 nbamht nbamhtl10 nbamhtm10 nbamhtp
genre Basketball
downloads 253
Screenshots
nbahangt title
nbahangt snap
nbahangt select
nbahangt versus
nbahangt gameover
nbahangt scores
nbahangt ending
Download Details
split set nbahangt.zip 16.10MiB
merged set nbahangt.7z 15.29MiB
standalone set nbahangt.7z 14.93MiB
Game Details

Arcade Video game published 28 years ago:

NBA Hangtime (c) 1996 Midway Mfg. Co.

- TECHNICAL -

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released on April 16, 1996.

This game is an official licensed product of the NBA (National Basketball Association).

The songs 'Get up Get up' and 'Hangtime - Whatcha Gonna Do' were produced by 'M.DOC of Indasoul Productions' specially for this game.

Michael Jackson used to own this game (Serial number: 40023600431). It was sold at the official Michael Jackson Auction on Apr. 24th, 2009.

- UPDATES -

Beta chipset? (released in Chicago and New York) :
* Screen flashes for every code entered.
* No cheerleaders in the outdoor court.
These privileges are on the beta only.
* Break Backboard - Probably makes it easier to break.
* Auto Rebound - You rebound better.
* Back Door - ??? Probably a debugging tool in the pre-release.

Rev L1.1 04/16/96 :
* Screen flashes only after all codes have been entered.
* Cheerleaders added to outdoor court.
* Removed Break Backboard and Back Door privileges.
* Renamed Auto Rebound to Super Rebound.
* Changed the code for outdoor court.

- TIPS AND TRICKS -

* Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist)
Eddie Ferrier - EDDIE / 6213 (Midway software tester)
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer)
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series)
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series)
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifee - MINIFE / 6000 (Player model)
Air Morris - MORRIS / 6000 (Player model)
Willie Morris Jr. – JASON / 0729 (Player model)
Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host)
Bud Fletcher - NOBUD / 1010 (Tester)
Marius Enge – MARIUS / 1005 (Design team)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester)
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator)
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends)
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Unknown - NOBUD / 1010
Mike North - NORTH / 5050 (Chicago Sports Host)

* NBA all-Star player :
Anfernee 'Penny' Hardaway - AHRDWY / 0000
Cliff Robinson - CLIFFR / 0000
David Robinson - DAVIDR / 0000
Glenn Robinson - GLENNR / 0000
Hakeem Olajuwon - DREAM / 0000
Sean Elliot - ELLIOT / 0000
Patrick Ewing - EWING / 0000
Horace Grant - HGRANT / 0000
Larry Johnson - JOHNSN / 0000
Shawn Kemp - KEMP / 0000
Jason Kidd - KIDD / 0000
Karl Malone - MALONE / 0000
Reggie Miller - MILLER / 0000
Dikembe Motumbo - MOTUMB / 0000
Alonzo Mourning - MOURNG / 0000
Gheorghe Muresan - MURSAN / 0000
Scottie Pippen - PIPPEN / 0000
Dennis Rodman - RODMAN / 0000
Glen Rice - RICE / 0000
Rik Smits - SMITS / 0000
Jerry Stackhouse - STACKH / 0000
John Starks - STARKS / 0000
Chris Webber - WEBBER / 0000
Grant Hill – GHILL / 0000
Spud Webb – WEBB / 0000

* Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.
025 - BABY SIZED PLAYERS!
048 - No music during gameplay.
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games.
120 - Fast Passing.
273 - Stealth Turbo.
284 - Max player speed.
390 - No pushing.
461 - Unlimited Turbo.
552 - Hyper Speed, overall gameplay is faster.
616 - Max shot blocking.
709 - Quick Hands, Max steal power.
937 - Goaltending not allowed.

* Outdoor Court : Hold Left, Turbo(x2) at the Tonight's Matchup screen.

* ABA Ball : Press Right(x2), Shoot, Turbo, Pass at the Tonight's Matchup screen.

* Big Head Mode : Press Up, Turbo, Pass at the Tonight's Matchup screen.

* Huge Head Mode : Press Up, Pass, Turbo at the Tonight's Matchup screen.

* Display Shot Percentage : Rotate the Joystick clockwise one full circle at the Tonight's Matchup screen.

* Alternate Dennis Rodman's Hair Color : Press Pass at the team selection screen.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey
Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich
Sound & music : Jon Hey, Kevin Quinn, Neil Funk
Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes
NBA Support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin
Game testers : Mike Vinikour, Eddie Ferrier
Additional testers : Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Dimitri, Alfred Montegue, Quiana Lahori, Marius Mateescu
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe
Cast : Willie Morris Jr., Steve Bardo, Marcus Minifee, Mary Jane Lee, Kim Keller

- PORTS -

* CONSOLES:
[US] Nintendo Super NES (1996) "NBA Hang Time [Model SNS-AXGE-USA]"
[EU] Nintendo Super NES (1996) "NBA Hang Time [Model SNSP-AXGP-EUR]"
[US] Sega Genesis (1996) "NBA Hang Time [Model T-97136]"
[US] Nintendo 64 (1997) "NBA Hang Time [Model NUS-NXGP-NOE]"
[US] Sony PlayStation (1997) "NBA Hang Time [Model SLUS-00329]"

* COMPUTERS:
Driver Details
source midway/midwunit.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 400
height 254
refresh rate 54.71hz
Input Details
player: 1
type joy
directions 8way
buttons 3way
player: 2
type joy
directions 8way
buttons 3way
player: 3
type joy
directions 8way
buttons 3way
player: 4
type joy
directions 8way
buttons 3way
Chipset Details
Texas Instruments TMS34010 50.00mhz
Analog Devices ADSP-2105 10.00mhz
Speaker present
DCS Audio 8K present
DMA-driven DAC present
ROM Details
name size crc
l1.0_nba_hangtime_u_2_music_spch.u2 1.00MiB 3f0b0d0a
l1.0_nba_hangtime_u_3_music_spch.u3 1.00MiB ec1db988
l1.0_nba_hangtime_u_4_music_spch.u4 1.00MiB c7f847a3
l1.0_nba_hangtime_u_5_music_spch.u5 1.00MiB ef19316a
l1.3_nba_hangtime_u_54_game_rom.u54 512.00KiB fd9ccca2
l1.3_nba_hangtime_u_63_game_rom.u63 512.00KiB 57de886f
l1.0_nba_hangtime_u_133_image_rom.u133 1.00MiB 3163feed
l1.0_nba_hangtime_u_132_image_rom.u132 1.00MiB 428eaf44
l1.0_nba_hangtime_u_131_image_rom.u131 1.00MiB 5f7c5111
l1.0_nba_hangtime_u_130_image_rom.u130 1.00MiB c7c0c514
l1.0_nba_hangtime_u_129_image_rom.u129 1.00MiB b3d0daa0
l1.0_nba_hangtime_u_128_image_rom.u128 1.00MiB 3704ee69
l1.0_nba_hangtime_u_127_image_rom.u127 1.00MiB 4ea64d5a
l1.0_nba_hangtime_u_126_image_rom.u126 1.00MiB 0c5c19b7
l1.0_nba_hangtime_u_125_image_rom.u125 1.00MiB 46c43d67
l1.0_nba_hangtime_u_124_image_rom.u124 1.00MiB ed495156
l1.0_nba_hangtime_u_123_image_rom.u123 1.00MiB b48aa5da
l1.0_nba_hangtime_u_122_image_rom.u122 1.00MiB b18cd181
l1.0_nba_hangtime_u_121_image_rom.u121 1.00MiB 5acb267a
l1.0_nba_hangtime_u_120_image_rom.u120 1.00MiB 28e05f86
l1.0_nba_hangtime_u_119_image_rom.u119 1.00MiB b4f604ea
l1.0_nba_hangtime_u_118_image_rom.u118 1.00MiB a257b973
l1.0_nba_hangtime_u_113_image_rom.u113 1.00MiB d712a779
l1.0_nba_hangtime_u_112_image_rom.u112 1.00MiB 644e1bca
l1.0_nba_hangtime_u_111_image_rom.u111 1.00MiB 10d3b768
l1.0_nba_hangtime_u_110_image_rom.u110 1.00MiB 8575aeb2