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NBA Maximum Hangtime (ver M1.0 11/08/96)

Game Information
manufacturer Midway
year 1996
Clone of nbahangt
genre Basketball
downloads 33
Screenshots
nbamhtm10 title
nbamhtm10 snap
nbamhtm10 howto
nbamhtm10 select
nbamhtm10 versus
nbamhtm10 gameover
nbamhtm10 scores
Download Details
split set nbamhtm10.zip 542.25KiB
parent set nbahangt.zip 16.10MiB
merged set nbahangt.7z 15.29MiB
standalone set nbamhtm10.7z 14.94MiB
Game Details

Arcade Video game published 28 years ago:

NBA Maximum Hangtime (c) 1996 Midway Mfg. Co.

- TECHNICAL -

Midway Wolf Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : ADSP2105 (@ 10 Mhz)
Sound Chips : DMA-driven (@ 10 Mhz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released on November 08, 1996. Maximum Hangtime was a chipset upgrade for "NBA Hangtime" that Midway sent out as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old.

Differences between 'Hangtime' and 'Maximum Hangtime' :
* New rosters for 1997 season including player trades and college rookies.
* Hot spots : Each player has a hidden spot on the court where they are more accurate. You'll know you're on it when a pulsing circle appears at your feet and you hear a sound effect from one of Turmell's favorite games, "Robotron - 2084". The announcer usually mentions the hot spot as well.
* No trivia contest. :(
* There's no code for the outdoor court - Simply press Left or Right on the joystick during 'Tonights Matchup' to choose Stadium or Outdoor.

- UPDATES -

REVISION 1 :
* Software version : L1.0 11/08/96

REVISION 2 :
* Software version : L1.03 06/09/97

- TIPS AND TRICKS -

* Secret Players (Real Name - Code Name / Pin #) :
Dan Amrich - AMRICH / 2020 (Writer, SLAM magazine)
Steve Bardo - BARDO / 6000 (Player model)
Carlos Pesina - CARLOS / 1010 (Brother to Daniel Pesina 'Johnny Cage' in "Mortal Kombat")
Dan Thompson - DANIEL / 0604 (Programmer)
Dan Roan - DANR / 0000 (Host of WGN's 'Bull's Eye', a Bulls pregame show)
Sal Divita - DIVITA / 0201 (Lead artist)
Eddie Ferrier - EDDIE / 6213 (Midway software tester)
Eugene Geer - EUGENE / 6767 (Artist)
Jamie Rivett - JAMIE / 1000 (Design team. Also worked on the PlayStation conversion.)
Jeff Johnson - JAPPLE / 6660 (Programmer)
John Carlton - JC / 0000 (Artist)
Jennifer Hedrick - JFER / 0503 (Artist)
Jon Hey - JONHEY / 6000 (Lead sound & music programmer)
Ed Boon - KOMBAT / 0004 (Programmer of the Mortal Kombat series)
John Tobias - MORTAL / 0004 (Designer of the Mortal Kombat series)
Marty Martinez - MARTY / 1010 (Design team)
Cary Mednick - MEDNIK / 6000 (Player model referee; also one of the hardware gurus at Midway)
Marcus Minifee - MINIFE / 6000 (Player model)
Air Morris - MORRIS / 6000 (Player model)
Willie Morris Jr. – JASON / 072 (Player model)
Dan Jiggetts - JIGGET / 1010 (Chicago Sports Host)
Bud Fletcher - NOBUD / 1010 (Tester)
Marius Enge – MARIUS / 1005 (Design team)
Larry Munday - MUNDAY / 5432 (Writer, Play Meter Magazine and friend of Mark Turmell)
Mike Vinikour - MXV / 1014 (Midway tester)
Nick Erhlich - NICK / 7000 (Design team)
Neil Funk - NFUNK / 0101 (Announcer)
Pat Fitzgerald - PATF / 2000 (Midway marketing/PR coordinator)
Matthew Perry - PERRY / 3500 (From the hit sitcom Friends)
Kevin Quinn - QUIN / 0330 (Music)
John Root - ROOT / 6000 (Midway artist)
Shawn Liptak - SHAWN / 0123 (Design team)
Sheridan Oursler - SNO / 0103 (Developer of NBA Hangtime)
Mark Turmell - TURMEL / 0322 (Lead programmer)
Dan Jiggets - JIGGET / 1010 (Chicago Sports Host)
Mike North - NORTH / 5050 (Chicago Sports Host)
Marc Williams - MDOC / 2000 (Rapper)
Jonathan Zirin - ZIRIN / 1010 (NBA support)
Unknown - HEITH / 1079
Unknown - K DAY / 4242

* NBA all-Star player :
Benoit Benjamin - BENJMN / 0000
David Benoit - BENOIT / 0000
Rex Chapman - CHAPMN / 0000
Sherman Douglas - DOUGLS / 0000
Kevin Edwards - KEVINE / 0000
Sean Elliot - ELLIOT / 0000
Patrick Ewing - EWING / 0000
Michael Finley - FINLEY / 0000
Armon Gilliam - GILIAM / 0000
Horace Grant - HGRANT / 0000
Anfernee 'Penny' Hardaway - AHRDWY / 0000
Grant Hill - GHILL / 0000
Larry Johnson - JOHNSN / 0000
Shawn Kemp - KEMP / 0000
Jason Kidd - KIDD / 0000
Karl Malone - MALONE / 0000
George McCloud - MCLOUD / 0000
Derrick McKey - MCKEE / 0000
Oliver Miller - OMILLR / 0000
Reggie Miller - MILLER / 0000
Terry Mills - TMILLS / 0000
Dikembe Motumbo - MOTUMB / 0000
Alonzo Mourning - MOURNG / 0000
Gheorghe Muresan - MURSAN / 0000
Eric Murdock - MURDCK / 0000
Tracy Murray - MURRAY / 0000
Charles Oakley - OAKLEY / 0000
Hakeem Olajuwon - DREAM / 0000
Chuck Person - PERSON / 0000
Wesley Person - WESLEY / 0000
Scottie Pippen - PIPPEN / 0000
Glen Rice - RICE / 0000
Alvin Robertson - ALVINR / 0000
Cliff Robinson - CLIFFR / 0000
David Robinson - DAVIDR / 0000
Glenn Robinson - GLENNR / 0000
Dennis Rodman - RODMAN / 0000
Trevor Ruffin - RUFFIN / 0000
Byron Scott - BSCOTT / 0000
Kenny Smith - KSMITH / 0000
Rik Smits - SMITS / 0000
Jerry Stackhouse - STACKH / 0000
John Starks - STARKS / 0000
Spud Webb - SPUD / 0000
Chris Webber - WEBBER / 0000
Buck Williams - BUCK / 0000

* Powerup Codes : Enter these in at the 'Tonight's Matchup' screen, if you press Down on the joystick, all numerical codes will 'lock in' for that game.
025 - BABY SIZED PLAYERS!
048 - No music during gameplay.
111 - Tournament Mode, disallows all powerups & computer assistance in multiplayer games.
120 - Fast Passing.
273 - Stealth Turbo.
284 - Max player speed.
390 - No pushing.
461 - Unlimited Turbo.
552 - Hyper Speed, overall gameplay is faster.
616 - Max shot blocking.
709 - Quick Hands, Max steal power.
937 - Goaltending not allowed.

* Big Head : At the match up screen, hold Up and press Pass+Turbo

* Court Select : At the match up screen, press Left or Right to play in an indoor or outdoor court.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Jeff Johnson, Mark Turmell, Sal Divita, Dan Thompson, Eugene Geer, Jennifer Hedrick, John Carlton, Jon Hey
Additional designers : Shawn Liptak, Jamie Rivett, Pat Fitgerald, John Root, Marty Martinez, Carlos Pesina, Nick Erhlich
Sound and music : Jon Hey, Kevin Quinn, Neil Funk
Hardware support : Mark Loffredo, Sheridan Oursler, Pat Cox, Al Lasko, Jeff Peters, Cary Mednick, Ray Gay, Steve Correl, John Lowes
NBA support : Greg Lassen, Joe Amati, United Center, Jonathan Zirin
Game testers : Mike Vinikour, Eddie Ferrier
Additional testers : Kevin Day, Bud Fletcher, Eric C. Ward, Mike Mallard, Sean Jennings, Rob Gorski, Alfred Montegue, Quiana Lahori, Marius Mattescu
Executive producers : Neil Nicastro, Ken Fedesna, Paul Dussault, Roger Sharpe
Driver Details
source midway/midwunit.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 400
height 254
refresh rate 54.71hz
Input Details
player: 1
type joy
directions 8way
buttons 3way
player: 2
type joy
directions 8way
buttons 3way
player: 3
type joy
directions 8way
buttons 3way
player: 4
type joy
directions 8way
buttons 3way
Chipset Details
Texas Instruments TMS34010 50.00mhz
Analog Devices ADSP-2105 10.00mhz
Speaker present
DCS Audio 8K present
DMA-driven DAC present
ROM Details
name size crc
l1.0_nba_hangtime_u_2_music_spch.u2 1.00MiB 3f0b0d0a
l1.0_nba_hangtime_u_3_music_spch.u3 1.00MiB ec1db988
l1.0_nba_hangtime_u_4_music_spch.u4 1.00MiB c7f847a3
l1.0_nba_hangtime_u_5_music_spch.u5 1.00MiB ef19316a
m1.0_maximum_hangtime_u54_m_version.u54 512.00KiB e4e665d5
m1.0_maximum_hangtime_u63_m_version.u63 512.00KiB 51cfda55
l1.0_nba_hangtime_u_133_image_rom.u133 1.00MiB 3163feed
l1.0_nba_hangtime_u_132_image_rom.u132 1.00MiB 428eaf44
l1.0_nba_hangtime_u_131_image_rom.u131 1.00MiB 5f7c5111
l1.0_nba_hangtime_u_130_image_rom.u130 1.00MiB c7c0c514
l1.0_nba_hangtime_u_129_image_rom.u129 1.00MiB b3d0daa0
l1.0_nba_hangtime_u_128_image_rom.u128 1.00MiB 3704ee69
l1.0_nba_hangtime_u_127_image_rom.u127 1.00MiB 4ea64d5a
l1.0_nba_hangtime_u_126_image_rom.u126 1.00MiB 0c5c19b7
l1.0_nba_hangtime_u_125_image_rom.u125 1.00MiB 46c43d67
l1.0_nba_hangtime_u_124_image_rom.u124 1.00MiB ed495156
l1.0_nba_hangtime_u_123_image_rom.u123 1.00MiB b48aa5da
l1.0_nba_hangtime_u_122_image_rom.u122 1.00MiB b18cd181
l1.0_nba_hangtime_u_121_image_rom.u121 1.00MiB 5acb267a
l1.0_nba_hangtime_u_120_image_rom.u120 1.00MiB 28e05f86
l1.0_nba_hangtime_u_119_image_rom.u119 1.00MiB b4f604ea
l1.0_nba_hangtime_u_118_image_rom.u118 1.00MiB a257b973
l1.0_nba_hangtime_u_113_image_rom.u113 1.00MiB d712a779
l1.0_nba_hangtime_u_112_image_rom.u112 1.00MiB 644e1bca
l1.0_nba_hangtime_u_111_image_rom.u111 1.00MiB 10d3b768
l1.0_nba_hangtime_u_110_image_rom.u110 1.00MiB 8575aeb2