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NBA Jam (proto v 2.00 1/24/93)

Game Information
manufacturer Midway
year 1993
Clone of nbajam
downloads 49
Screenshots
nbajamp2 title
nbajamp2 snap
nbajamp2 select
nbajamp2 versus
nbajamp2 gameover
nbajamp2 scores
Download Details
split set nbajamp2.zip 5.47MiB
parent set nbajam.zip 6.06MiB
merged set nbajam.7z 11.94MiB
standalone set nbajamp2.7z 4.84MiB
Game Details

Arcade Video game published 31 years ago:

NBA Jam (c) 1993 Midway Mfg. Co.

Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout!

- TECHNICAL -

Midway T Unit hardware

Main CPU : TMS34010 (@ 6.25 Mhz)
Sound CPU : Motorola M6809 (@ 2 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), DAC, OKI6295 (@ 8 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Released in February 1993. Many critics claim that the release of NBA Jam gave rise to a new genre of sports games, which were based around action-packed, unrealistic game-play.

Midway Games, no stranger to releasing landmark games having released "Pac-Man", had started experimenting with the ideas two years earlier, with the "High Impact Football" series. Both High Impact and Super High Impact had somewhat average success in arcades. It was not until the release of NBA Jam that gamers noticed the new genre. The game became exceptionally popular, and generated a lot of money for arcades after its release, largely because of the fairly expensive prices put on these games; a game quarter generally took two credits and a full game generally took eight, typically equal to $2.00 USD. Nonetheless, the game was a smash hit.

NBA Jam was one of the first real playable basketball arcade games (It was the first game to be officially licensed by the NBA (National Basketball Association)), and was also one of the first sports games to feature real teams, real players, and their real digitized likenesses. However, the unrealism of the game was the major drawing point, as the high flying dunks (often featuring players jumping twice their own height in the air while making highly acrobatic slams) were the games' signature. Of course, seeing NBA superstars like Hakeem Olajuwon, Karl Malone, David Robinson, Charles Barkley, and Shaquille O'Neal flying through the air with the greatest of ease brought just as many fans back. In time, players discovered another major feature of the game, as it was filled with easter eggs, special features and players activated by initials or button/joystick combinations.

- UPDATES -

Revision 2
* Software version 3.01.
* Credit problems fixed.
* Jersey color of special guests fixed.
* Prevents games from ending at the Tank mini-game.
* Added 'Fair Shake'.

Revision 1
* Software version: 2.00.

Proto V2
* Dated Jan. 24, 1993.

Proto V1
* Dated Jan. 23, 1993.

- TIPS AND TRICKS -

* Hidden Characters :
Air Morris - WIL, Jan 1
Carleton - JMC, Aug 5
Divita - SAL, Feb 1 (Sal Divita did the artwork for NBA Jam, as well as some graphics work on Mortal Kombat)
Goskie - TWG, Dec 7
Hey - JWH, Sep 20 (On the design team screen, Jon Hey is the one in the checkered shirt and glasses, sticking his tongue out to the rest of the world)
Howard - HOW, Jul 15
Liptak - SL(space), Jun 24 (Shawn Liptak is the one on the design team screen with a basketball for a brain)
Newcomer - JRN, Jun 18
Oursler - SNO, Jan 3
Petro - GNP, Oct 8 (George N. Petro is the main designer of "Terminator 2 - Judgement day")
Rivett - RJR, Jan 17 (Jamie Rivett helped with the autostat portion of NBA Jam)
Scott - TON, Jul 03 (Tony Scoot helped with digitizing the player movements and performed many of the special dunks)
Turmell - MJT, Mar 22 (Mark J. Turmell is the main designer and programmer for NBA Jam)

* Big Head : Hold Up+Turbo+Steal at 'Tonight's match up'.

* Powerup :
Defense - Press Steal or Block 8 times when it says 'Tonight's match up'.
Intercept - Hold Down joystick and hold all three buttons during 'Tonight's match up'.
Offense - press Steal or Block 21 times at 'Tonight's match up'.
Defense and Intercept - At 'Tonight's Match-Up', Press the Shoot button 7 times, then all at once, hold Down the joystick and all three buttons.
Powerup Defense and Big head - press Turbo 6 times, hold Turbo and Steal, then hold the joystick Up at 'Tonight's match-up'.
Fair Shake - Tap turbo 10 times when it says 'Tonight's match up'. The Fair shake can ONLY be done in Human vs. Human games and ONLY on machines that are version 3.0 or greater.
Fair Shake and Powerup Intercept - press Turbo 7 times, then hold Turbo+Pass+Shoot, then hold the joystick Down at 'Tonight's match-up'.
Fair Shake and Big head - Press turbo 8 times, then hold Turbo+Steal and hold the joystick Up.

* Tank Mini-Game : Hold all buttons for all four players and press Down on all four joysticks at the 'Tonight's match up'. Keep the controls held until the mini-game begins.

- SERIES -

1. NBA Jam (1993)
2. NBA Jam Tournament Edition (1994)
3. NBA Hangtime (1996)
4. NBA Maximum Hangtime (1996)
5. NBA Jam Extreme (1996)
6. NBA Jam 99 (1998, N64)
7. NBA Showtime - NBA on NBC (1999)
8. NBA Jam 2000 (1999, N64)
9. NBA Jam 2001 (2000, GBC)
10. NBA Jam 2002 (2002, GBA)
11. NBA Jam (2003, PS2, X-Box)
12. NBA Jam 2004 (2003, unreleased GameCube prototype)
13. NBA Jam (2010, Nintendo Wii)
14. NBA Jam - On Fire Edition (2011, PSN, XBOX Live)

- STAFF -

Design team : Mark Turmell (MJT), Shawn Liptak (SL), Tony Goskie, John Carlton (JMC), Sal Divita (SAL), Jamie Rivett
Music and Sounds : Jon Hey (JWH)
Hardware support : Cary Mednick, Pat Cox, Ray Macika, Sheridan Oursler, Matt Booty, John Lowes, Al Lasko
Executive producers : Neil Nicastro, Ken Fedesna, Wally Smolucha
Cast : Stephen Howard, Willie Morris Jr., Todd Mcclearn, Tony Scoot, Kerri Hoskins, Lorraine Olivia, awards by Kaydan.

- PORTS -

* CONSOLES:
Nintendo Super Famicom (1993)
Sega Mega Drive (1993)
Sega Game Gear (1993)
Nintendo Game Boy (1993)
Driver Details
source midway/midtunit.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 400
height 254
refresh rate 54.71hz
Input Details
player: 1
type joy
directions 8way
buttons 3way
player: 2
type joy
directions 8way
buttons 3way
player: 3
type joy
directions 8way
buttons 3way
player: 4
type joy
directions 8way
buttons 3way
Chipset Details
Texas Instruments TMS34010 50.00mhz
Motorola MC6809E 2.00mhz
Speaker present
Williams ADPCM Sound Board present
YM2151 OPM 3.58mhz
AD7524 DAC present
OKI MSM6295 ADPCM 1.00mhz
ROM Details
name size crc
p1_nba_jam_u3_sound_rom.u3 128.00KiB 3d13633c
p1_nba_jam_u12_sound_rom.u12 512.00KiB 009aad42
p1_nba_jam_u13_sound_rom.u13 512.00KiB 248800c2
p2_nba_jam_game_rom_uj12.uj12 256.00KiB 4ebdf669
p2_nba_jam_game_rom_ug12.ug12 256.00KiB 8d6098b6
p1_nba_jam_game_rom_ug14.ug14 512.00KiB 39e16e0b
p1_nba_jam_game_rom_uj14.uj14 512.00KiB a9ef8b67
p1_nba_jam_game_rom_ug19.ug19 512.00KiB a88b961c
p1_nba_jam_game_rom_uj19.uj19 512.00KiB a19d9889
p1_nba_jam_game_rom_ug16.ug16 512.00KiB 946b2ab0
p1_nba_jam_game_rom_uj16.uj16 512.00KiB 46e11687
p1_nba_jam_game_rom_ug20.ug20 512.00KiB d62be814
p1_nba_jam_game_rom_uj20.uj20 512.00KiB bf8081a5
p1_nba_jam_game_rom_ug17.ug17 512.00KiB 5e286f81
p1_nba_jam_game_rom_uj17.uj17 512.00KiB a86775e2
p1_nba_jam_game_rom_ug22.ug22 512.00KiB b4ad0c2f
p1_nba_jam_game_rom_uj22.uj22 512.00KiB 5b1bb97d
p1_nba_jam_game_rom_ug18.ug18 512.00KiB 5acf3792
p1_nba_jam_game_rom_uj18.uj18 512.00KiB e00f906a
p1_nba_jam_game_rom_ug23.ug23 512.00KiB d7f199f6
p1_nba_jam_game_rom_uj23.uj23 512.00KiB 5f87a4cf