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San Francisco Rush

Game Information
manufacturer Atari Games
year 1996
genre Driving
downloads 2
Screenshots
sfrush title
sfrush title
sfrush title
sfrush title
sfrush title
Download Details
split set sfrush.zip 7.76m
bios/device tms32031.zip 573.00b
merged set sfrush.7z 7.05m
standalone set sfrush.7z 7.05m
chd sfrush.chd 44.63m
Game Details
Arcade Video game published 29 years ago:

San Francisco RUSH - Extreme Racing (c) 1996 Atari Games Corp.

- TECHNICAL -

Atari Flagstaff hardware
Game ID : 136109

Main CPU : R5000 (@ 200 Mhz)
Graphics Chipset: 10mb Voodoo Graphics Chipset with Dual TMUs (@ 50 Mhz)
Sound CPU : TMS32031 (@ 33.8688 Mhz)
Sound Chips : (4x) DMA-driven (@ 33.8688 Mhz)

Players : 1-8
Control : force-feedback steering wheel, 4-position shifter, three foot pedals for gas, brake and clutch.
Buttons : 6

- TRIVIA -

San Francisco RUSH was released in December 1996.

- TIPS AND TRICKS -

* Demo Race : During the attract mode, press and hold the Music button while the machine is displaying a demo race. The race will continue until you release the button and will be shown from many different camera angles and perspectives that can't be seen at any other time during the game.

* Play Solo : At the 'Select your track' screen, hold the Reverse button while selecting your track to play solo. This blocks others from joining in and also eliminates the 'waiting for others to join' timer.

* Alternate Cars : At the vehicle select screen, hold the Music button and press View 1+Gas.

* Time Trial Mode : At the vehicle select screen, hold the Music button and press View 2+Gas.

* More Force Feedback : At the vehicle select screen, hold the Music button and press View 3.

- SERIES -

1. San Francisco RUSH - Extreme Racing (1996)
2. San Francisco Rush The Rock - Alcatraz Edition (1996)
3. San Francisco Rush 2049 (1999)
4. San Francisco Rush 2049 Tournament Edition (2000)
5. Hot Rod Rebels (2000)
6. San Francisco Rush 2049 Special Edition (2003)

- STAFF -

Executive producer : Mark Stephen Pierce
Producer : John Ray
Software : Alan Gray, John Geraci, Forrest Miller, Dave Shepperd, Mark van der Pol, Bruce Rogers, Steve Bennetts
Game Design : Cameron Petty, Alan Gray, Spencer Lindsay
Art : Spencer Lindsay, Rob Adams, Mike Prittie, Gene Higashi, Jef Shears, Kirk Young, Tom Capizzi
Audio : Gunner Madsen, Todd Modjeski, Chuck Peplinski, David Reisner, Farrokh Khodadadi
Hardware : Andrew Dyer, Steve Correll, Paul Shepard, Dennis Nale, Mink Nguyen, Rick Meyette, Jeff Peters, Leon Fritts, Tram Vu
Sr. Engineering Tech. : Patrick Hubbell
Design services : Pete Takaichi, Mark Gruber, Ralph Perez, Mark Hoendervoogt, Stevie Landaverde
Product Manager: David Macias

- PORTS -

* CONSOLES:
[US] Nintendo 64 (nov.8, 1997) [Model NUS-NSFE]
[EU] Nintendo 64 (dec.1997) [Model NUS-NSFP]
[EU] Sony PlayStation (1998) [Model SLES-01208]
[US] Sony PlayStation (feb.28, 1998) [Model SLUS-00505]

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2308&o=2
Driver Details
source midway/seattle.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 640px
height 480px
refresh 57mhz
Input Details
player N/A
type paddle
buttons 13
directions N/A
player N/A
type pedal
buttons N/A
directions N/A
Chipset Details
name MIPS R5000 (little)
clock 190.73mhz
name Texas Instruments TMS320C31
clock 32.30mhz
name CD/DA
clock 43.07khz
name CD/DA
clock 43.07khz
name Speaker
clock N/A
name Speaker
clock N/A
name Speaker
clock N/A
name Speaker
clock N/A
name Atari CAGE Seattle
clock N/A
name DMA-driven DAC
clock N/A
name DMA-driven DAC
clock N/A
name DMA-driven DAC
clock N/A
name DMA-driven DAC
clock N/A
ROM Details
name size crc
hdboot.u32 512.00k 39a35f1b
hdbootv1_06a.bin 512.00k f247ba60
hdbootv1_12.u32 512.00k efec7dfb
sndboot.u69 512.00k 7e52cdc7
sfrush.u62 2.00m 5d66490e
sfrush.u61 2.00m f3a00ee8
sfrush.u53 2.00m 71f8ddb0
sfrush.u49 2.00m dfb0a54c
315_sf_rush.u96 4.00k e3527a3a