Hang-On (Rev A)
Game Information
manufacturer | Sega |
year | 1985 |
Cloned by | hangon1 hangon2 hangonvf |
genre | Motorcycle |
downloads | 268 |
Screenshots
Download Details
split set | hangon.zip 380.08KiB |
merged set | hangon.7z 327.41KiB |
standalone set | hangon.7z 309.80KiB |
Game Details
Arcade Video game published 39 years ago:
Hang-On (c) 1985 Sega.
Hang-On is a point-to-point 3D racing game in which players take control of a superbike and must race over five twisting, road-based circuits, avoiding rival bikers and trying to reach each end-of-stage checkpoint before the time limit expires.
Collisions with roadside objects will see the rider thrown from his bike as the bike flips and explodes, costing the player valuable seconds waiting for a replacement to appear. Contact with rival racers will seriously affect control of the player's bike and should also be avoided.
Any time remaining when a checkpoint is reached is carried over to the next stage. The five stages of 'Hang-On' are:
* Alps
* Grand Canyon
* City Night
* Seaside
* Circuit
- TECHNICAL -
[Sit-Down model]
Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)
Players : 1
- TRIVIA -
Hang-On was released in July 1985 in Japan and in August 1985 in North America.
Hang-On was also released as :
"Hang-On [Ride-On Model]"
Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.
This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.
In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.
Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.
- SERIES -
1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)
- STAFF -
Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi
- PORTS -
* CONSOLES:
[EU] Sega Master System (1985) "Hang On [Model 4580]"
[JP] Sega Master System (oct.20, 1985) "Hang On [Model C-502]"
[US] Sega Master System (1986) "Hang On & Astro Warrior [Model 6001]"
[US] Sega Master System (1986) "Hang On & Safari Hunt [Model 6002]"
[KO] Sega Master System (1986) "Hang On / Safari Hunt" by Samsung
[JP] Sega Saturn (oct.27, 1995) "Hang-On GP '95 [Model GS-9032]"
[US] Sega Saturn (1996) "Hang-On GP [Model 81202]"
[EU] Sega Saturn (1996) "Hang-On GP '96 [Model MK81202-50]"
[JP] Sega Dreamcast (dec.29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]" : As a minigame.
[JP] Sega Dreamcast (dec.29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]" : As a minigame.
[EU] Sega Dreamcast (nov.6, 2000) "Shenmue [Model MK-51059-50]" : As a minigame.
[US] Sega Dreamcast (nov.7, 2000) "Shenmue [Limited Edition] [Model 51059]" : As a minigame.
[US] Sega Dreamcast (nov.8, 2000) "Shenmue [Model 51059]" : As a minigame.
[JP] Sega Dreamcast (jul.5, 2001) "US Shenmue [Model HDR-0156]" : As a minigame.
[JP] Sega Dreamcast (sept.6, 2001) "Shenmue II [Model HDR-0164]" : As a minigame.
[JP] Sega Dreamcast (sept.6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]" : As a minigame.
[EU] Sega Dreamcast (nov.23, 2001) "Shenmue II [Model MK-51184-50]" : As a minigame.
[JP] Sega Dreamcast (dec.20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]" : As a minigame.
[JP] Sega Dreamcast (mar.6, 2003) "Shenmue II [DriKore] [Model HDR-0211]" : As a minigame.
* COMPUTERS:
[JP] MSX (1986) by Pony Canyon
[JP] NEC PC8801 (1986)
* OTHERS:
Driver Details
source | sega/segahang.cpp |
driver status | good |
emulation status | good |
save states | unsupported |
channels | 2 |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320 |
height | 224 |
refresh rate | 60.05hz |
Input Details
player: | N/A |
type | paddle |
directions | N/A |
buttons | N/A |
player: | N/A |
type | pedal |
directions | N/A |
buttons | N/A |
Chipset Details
Motorola MC68000 | 6.29mhz |
Motorola MC68000 | 6.29mhz |
Zilog Z80 | 4.00mhz |
Speaker | present |
Speaker | present |
YM2203 OPN | 4.00mhz |
Sega PCM | 8.00mhz |
ROM Details
name | size | crc |
---|---|---|
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epr-6829.ic32 | 32.00KiB | 7ca0952d |
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epr-6840.ic108 | 32.00KiB | 581230e3 |
epr-6833.ic73 | 16.00KiB | 3b942f5f |
epr-6831.ic5 | 32.00KiB | cfef5481 |
epr-6832.ic6 | 32.00KiB | 4165aea5 |
epr-6844.ic123 | 8.00KiB | e3ec7bd6 |
315-5118.bin | 143.00B | 51d448a2 |
315-5119.bin | 143.00B | a37f00e1 |
315-5120.bin | 143.00B | ba5f92ec |