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Super Hang-On (sitdown/upright) (unprotected)

Game Information
manufacturer Sega
year 1987
Cloned by shangon1 shangon2 shangon3 shangon3d shangonho shangonle shangonrb shangonrb2 shangonro
genre Motorcycle
downloads 256
Screenshots
shangon title
shangon snap
shangon select
shangon gameover
shangon scores
shangon ending
Download Details
split set shangon.zip 675.37KiB
merged set shangon.7z 3.67MiB
standalone set shangon.7z 550.76KiB
Game Details

Arcade Video game published 37 years ago:

Super Hang-On (c) 1987 Sega.

Super Hang-On is a checkpoint-based racing game and is the sequel to the acclaimed "Hang-On", released two years earlier. As with the prequel, players take control of a superbike and must race over twisting road-based circuits, avoiding rival bikers and trying to reach the end-of-stage checkpoint before the time limit expires.

For the sequel, Sega introduced the hilly, undulating roads that had been executed so superbly in 1986's "Out Run". The gameplay was further enhanced with the introduction of the 'turbo' button. Upon reaching the bike's maximum speed of 280kph, players could press and hold the turbo and push the bike up to 324kph - something that was necessary to beat the game's extremely tight time limits. This had to be used carefully, however, as the increase in speed made the bike harder to control and accelerating at the wrong time would invariably see a head-on collision with either rival bikers or the road-side objects that litter the stages.

Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages.

- TECHNICAL -

[1] Mini Ride-On Type

[2] Sit-Down Type

[3] Upright Type: It has an actual motorcycle handlebar, throttle and break lever. It also has a simulated tachometer and speedometer.

Game ID : 317-0034

Main CPU : (2x) Motorola 68000 (@ 12.5 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

- TRIVIA -

Super Hang-On was released in April 1987.

A bootleg was released in Arcades around 1992.

In Sonic Riders, a 2006 home video game, there is an unlockable Gear called the 'Super Hang-On', which plays the song 'Outride a Crisis', the first of the four songs featured in Super Hang-On.

Soundtrack releases:
[JP] Oct. 10, 1987 - After Burner [Sega Game Music Vol.3] [28XA-109]
[JP] Dec. 20, 2000 - After Burner [Sega Game Music Vol.3] [SCDC-00056]

- SERIES -

1. Hang-On (1985, Arcade)
2. Hang-On II [Model C-60] (1985, Sega SG-1000)
3. Hang-On Jr. (1985, Arcade)
4. Super Hang-On (1987, Arcade)
5. Limited Edition Hang-On (1991, Arcade)
6. Hang On GP '95 [Model GS-9032] (1995, Sega Saturn)

- STAFF -

Music composed by : Katsuhiro Hayashi, Koichi Namiki

- PORTS -

* CONSOLES:
[JP] Sega Mega Drive (oct.6, 1989) "Super Hang-On [Model G-4011]"
[US] Sega Genesis (oct.6, 1989)
[EU] Sega Mega Drive (1990)
[US] Sony PlayStation 3 [PSN] (may.22, 2012)
[JP] Microsoft XBOX 360 [XBLA] (may.23, 2012) "Sega Classics Collection"
[US] [EU] [AU] Microsoft XBOX 360 [XBLA] (may.23, 2012) "Sega Vintage Collection - Alex Kidd & Co."
[JP] Sony PlayStation 3 [PSN] (may.23, 2012) : Sega Ages Online
[EU] Sony PlayStation 3 [PSN] (may.23, 2012)
[KO] Sony PlayStation 3 [PSN] (may.30, 2012)
[JP] Nintendo Wii [Virtual Console Arcade] (2010)
[EU] [US] Nintendo Wii [Virtual Console Arcade] (2012)
[JP] Microsoft Xbox One (2015) "Yakuza 0" : Playable at the in-game arcades.
[JP] Sony PlayStation 4 (2015) "Yakuza 0" : Playable at the in-game arcades.
[JP] Microsoft Xbox One (2016) "Yakuza 6" : Playable at the in-game arcades.
[JP] Sony PlayStation 4 (2016) "Yakuza 6" : Playable at the in-game arcades.

* HANDHELDS:
[US] Nintendo GBA (may.21, 2003) "Sega Arcade Gallery [Model AGB-AYPE-USA]"
[EU] Nintendo GBA (aug.1, 2003) "Sega Arcade Gallery [Model AGB-AYPP]"
[JP] Nintendo 3DS [eShop] (mar.27, 2013) "3D Super Hang-On [Model CTR-JHAJ-JPN]"
[US] Nintendo 3DS [eShop] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAE-USA]"
[EU] Nintendo 3DS [eShop] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-EUR]"
[AU] Nintendo 3DS [eShop] (nov.28, 2013) "3D Super Hang-On [Model CTR-JHAP-AUS]"

* COMPUTERS:
[UK] Amstrad CPC (1987) [Model UQD 624]
[UK] Amstrad CPC (1987) [Model UQK 624]
[SP] Amstrad CPC (1988) [Model 22329]
[US] Commodore C64 (1988)
[EU] Atari ST (1988)
[EU] Commodore Amiga (1988)
[EU] Sinclair ZX Spectrum (1988)
[US] PC [MS-DOS] (1988)
Driver Details
source sega/segaorun.cpp
driver status good
emulation status good
save states unsupported
channels 2
Screen Details
display screen
type raster
orientation horizontal
width 320
height 224
refresh rate 60.05hz
Input Details
player: N/A
type paddle
directions N/A
buttons 1way
player: N/A
type pedal
directions N/A
buttons N/A
Chipset Details
Motorola MC68000 10.00mhz
Motorola MC68000 10.00mhz
Zilog Z80 4.00mhz
Speaker present
Speaker present
YM2151 OPM 4.00mhz
Sega PCM 4.00mhz
ROM Details
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